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要求Unity 5.1.5 或更高版本。
TerrainComposer2 是一个完整的新的地形工具开发从无到有, 在 c# 和 cg 计算着色器。所有的反馈都是从过去的3.5 年从 TC1 创建一个全新的超级强大的地形工具使用最新的技术在Unity。
不仅非常小心, 简单, 干净的界面, 可用性等。但 TC2 在权力、自由、规模能力、多样性和表现方面都有巨大的增长。TC2 是真正的 ' 下一代 ' 地形工具, 可以产生在 gpu 上, 使它能够创建和更新地形每秒帧, 使它甚至有可能的动画地形。这打开了即时 real-time 流的门。
第二 TC2 是一个无限的混合动力。与 TC2, 你可以创造一个沉浸的多样性。TC2 一切都是群能和组可以分组, 那些可以分组, 等等。每个群体都是能够和可转换的面具。和任何组或节点, 您可以拖放在您的项目, 以保存为预置, 并拖放到任何地方在 tc 节点窗口。因此, 任何调整都可以在工作流期间的任何组级别上进行, 而无需等待任何时间。
Get TerrainComposer2 with a very special introduction price discount, only valid for a limit amount of time. Get 47% discount from $85 for only $45. The upgrade price for TC1 to TC2 is with 40% discount from $40 for only $25. Features are added to TerrainComposer2 with a fast pace. A big new update is planned for this month.
TerrainComposer2 is a complete new terrain tool developed from scratch in C# and CG compute shaders. All feedback was taken from the last 3.5 years from TC1 to create a brand new super powerful terrain tool using the latest technology available in Unity.
The current TerrainComposer2 beta requires compute shaders and therefore DirectX11 (not necessary in a build) and does not work on the Mac yet. Getting it to work on Mac is top priority and it is planned to work this month. More information can be found about it on the website in the 'Documentation' page.
Not only great care is taken about simplicity, clean interface, usability etc. But TC2 has an enormous increase in power, freedom, scale ability, diversity and performance. TC2 is truly a ‘Next Generation’ terrain tool that can generate on the GPU, making it able to create and update terrains with frames per second that makes it even possible to animate terrains. This opens the doors for instant real-time streaming.
Second TC2 is an unlimited blending powerhouse. With TC2 you can create an immersive amount of diversity. As in TC2 everything is group able and groups can be grouped and those can be grouped, etc. Every group is mask able and transformable. And any group or node you can drag and drop it in your project to save as a prefab and drag and drop it back anywhere in TC node window. So any adjustments can be made anytime during the workflow on any group level without any waiting time.
We’ve all seen nice terrains with uniform texturing and placement, but what makes a terrain stand out is its diversity in my opinion. To not bore your gamers/users you need dynamic terrain and with TC2 you can create unlimited biomes on small scales and very large scales, you name it. If you still want a classic uniform terrain of course that is also possible.
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