查看: 1861|回复: 1
打印 上一主题 下一主题

[插件资源] TerrainComposer v2 2.7 - 快速上手的地形创建插件

[复制链接]
may    

8830

主题

81

听众

7万

积分

首席设计师

Rank: 8Rank: 8

纳金币
52336
精华
343

最佳新人 热心会员 灌水之王 活跃会员 突出贡献 荣誉管理 论坛元老

跳转到指定楼层
楼主
发表于 2019-12-23 11:40:26 |只看该作者 |倒序浏览









要求Unity 5.1.5 或更高版本。

TerrainComposer2 是一个完整的新的地形工具开发从无到有, 在 c# 和 cg 计算着色器。所有的反馈都是从过去的3.5 年从 TC1 创建一个全新的超级强大的地形工具使用最新的技术在Unity。


不仅非常小心, 简单, 干净的界面, 可用性等。但 TC2 在权力、自由、规模能力、多样性和表现方面都有巨大的增长。TC2 是真正的 ' 下一代 ' 地形工具, 可以产生在 gpu 上, 使它能够创建和更新地形每秒帧, 使它甚至有可能的动画地形。这打开了即时 real-time 流的门。

第二 TC2 是一个无限的混合动力。与 TC2, 你可以创造一个沉浸的多样性。TC2 一切都是群能和组可以分组, 那些可以分组, 等等。每个群体都是能够和可转换的面具。和任何组或节点, 您可以拖放在您的项目, 以保存为预置, 并拖放到任何地方在 tc 节点窗口。因此, 任何调整都可以在工作流期间的任何组级别上进行, 而无需等待任何时间。

Get TerrainComposer2 with a very special introduction price discount, only valid for a limit amount of time. Get 47% discount from $85 for only $45. The upgrade price for TC1 to TC2 is with 40% discount from $40 for only $25. Features are added to TerrainComposer2 with a fast pace. A big new update is planned for this month.

TerrainComposer2 is a complete new terrain tool developed from scratch in C# and CG compute shaders. All feedback was taken from the last 3.5 years from TC1 to create a brand new super powerful terrain tool using the latest technology available in Unity.

The current TerrainComposer2 beta requires compute shaders and therefore DirectX11 (not necessary in a build) and does not work on the Mac yet. Getting it to work on Mac is top priority and it is planned to work this month. More information can be found about it on the website in the 'Documentation' page.

Not only great care is taken about simplicity, clean interface, usability etc. But TC2 has an enormous increase in power, freedom, scale ability, diversity and performance. TC2 is truly a ‘Next Generation’ terrain tool that can generate on the GPU, making it able to create and update terrains with frames per second that makes it even possible to animate terrains. This opens the doors for instant real-time streaming.

Second TC2 is an unlimited blending powerhouse. With TC2 you can create an immersive amount of diversity. As in TC2 everything is group able and groups can be grouped and those can be grouped, etc. Every group is mask able and transformable. And any group or node you can drag and drop it in your project to save as a prefab and drag and drop it back anywhere in TC node window. So any adjustments can be made anytime during the workflow on any group level without any waiting time.

We’ve all seen nice terrains with uniform texturing and placement, but what makes a terrain stand out is its diversity in my opinion. To not bore your gamers/users you need dynamic terrain and with TC2 you can create unlimited biomes on small scales and very large scales, you name it. If you still want a classic uniform terrain of course that is also possible.

Terrain Composer 2 v2.7.zip

31.14 MB, 阅读权限: 20, 下载次数: 64

分享到: QQ好友和群QQ好友和群 腾讯微博腾讯微博 腾讯朋友腾讯朋友 微信微信
转播转播0 分享淘帖0 收藏收藏1 支持支持0 反对反对0
回复

使用道具 举报

0

主题

7

听众

1822

积分

助理设计师

Rank: 4

纳金币
83
精华
0
沙发
发表于 2019-12-23 16:22:30 |只看该作者
卧靠~~~  TC居然还活着啊~~~~~~~~~~~~~~~~~~~~~~~~~~     我现在已经在用mapmagic了  
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

手机版|纳金网 ( 闽ICP备2021016425号-2/3

GMT+8, 2024-11-30 11:42 , Processed in 0.189753 second(s), 30 queries .

Powered by Discuz!-创意设计 X2.5

© 2008-2019 Narkii Inc.

回顶部