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Easily convert your Shuriken particle systems into high-resolution spritesheets AND/OR single-texture sprites!
● Create NEW assets!
● Multi-select and nesting is supported.
× ❰❰ DOCUMENTATION ❱❱ ×
For previews, support, suggestions, and general discussion for this asset, check out the official Unity forum support thread!
× ❰❰ UNITY FORUM SUPPORT THREAD ❱❱ ×
Simply select your particle system(s) and a camera, setup the output resolution, frame sizes, and simulated duration, and that's it!
NOTE: It's important that to get perfect colour transparency your particles use alpha blended shaders.
Transparency with colours for particles with additive shaders can only be approximated using the built-in controls. If you're using a particle system with just additive shaders, you can disable transparency to preserve colouring and use an additive shader with the output spritesheet. This will re-enable full transparency (black == 0.0).
Because you choose which camera to render with, you have the option to add in post-effects such as BLOOM, BLURRING, and MORE using any image effect!
● Suitable for both 2D and 3D effects.
If you'd like to see examples of how this tool has been used, please check out my particle system packages:
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