- 最后登录
- 2019-1-30
- 注册时间
- 2017-10-10
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- 5985
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- 精华
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Tool uses classic method for generating lowpoly/flat shaded meshes by baking texture directly inside vertex color and averaging face normal.
While there are several similar tools in this store Low Poly Mesh Generator offers features that none of them can do.
1. Tool works with all types of meshes with any amount of vertices and hierarchy:
• Solid meshes
• Skinned meshes
• Terrains
• Complex meshes like SpeedTree
2. Ultra fast converter that works in Editor and Runtime.
3. Fastest terrain conversion using http://u3d.as/k6j]Terrain To Mesh[/url] algorithm, with total control of vertex and chunk count.
4. No limit on source mesh vertex count.
5. Possibility to choose bake texture and color.
6. Texture gaussian blur.
7. Two texture baking instead of one.
8. Preserving original mesh vertex colors.
9. No need for preparing meshes, textures or creating prefabs, tool will do everything for you just in one click.
10. Supporting complex meshes like SpeedTree.
11. Supporting Substance material baking into vertex color.
12. Combining final meshes into one.
13. Merging multiple sub-materials for achieving one draw call optimization.
14. Wide range of vertex color shaders: Mobile (Unlit and One Directional Light), Legacy and Standard shading models.
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