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RAM包让您能够自动创建非常先进的河流。 Shader根据网格的斜率生成几个级联类型。
您只需将河流材料拖放到网格中,或者您可以使用我们的高级样条线工具创建它,并完成一个流。
所有滑块和选项都可以完全控制每个河流阶段,您可以控制:镜面反射,平滑度,速度,正常强度,镶嵌强度,泡沫质地,浅度,深色,水深等等。您也可以通过我们的顶点涂料在当地定制河流或与其他水系统混合。河流可以在各个方向上工作U,-U或V,-V网格UV地图。先进的河流工具能够在一个地方连接/断开多条河流。
Pack与道路系统,世界创造者河流系统兼容。着色器可以生成具有风格或逼真的河流,这些都取决于用户的设置。反射来自反射探头,从视频网格只有1000三,所以你会得到甚至LP河网很好的效果。资产包含完美高度混合的地面纹理,最适合我们的CTS地形着色器。包装也适合作为喷泉着色,就像我们在视频中展示的那样。
包含:
- 2017版本的支持,
- 顶点绘制工具来本地定制河流,
- 棋盘格化的河流着色器,
- 镶嵌着顶点绘制的河流着色器,
- 标准的河流着色器,
- 带顶点颜色的标准河流着色器,
- 与其他水系统(如aquas等)混合(顶点绘画工具不透明度),
- 几条河网例子,
- 河流物质(U,V,-V,线性,伽玛),
- 47套(8套)河流及其边界的地面纹理(反照率,正常,AO,高度)
- 网格的一组河纹理(泡沫,法线,瀑布),
- 河流对线性和伽玛渲染起作用(你只需要改变衰减滑块),
- 通过1次点击获得地形高度混合结果的cts配置文件
- 非常先进的样条工具来创建您的河流。您可以控制各个方面以及连接/断开多条河流的能力
- enviro天空兼容性(pdf在论坛)
- PBR和NON-PBR粒子效果集
- 论坛上提供的视频演示(需要额外的资源)
RAM pack gives you ability to create very advanced river automatically. Shader generates few cascade type by slope of the mesh. You simply drag and drop river material into mesh or you could create it by our advanced spline tool and a stream is done. With all sliders and options you have full control on every river stage, you could control: specular, smoothness, speed, normal strength, tessellation strength, foam texture, shallowness, deep color, water depth and much much more. You could locally customize river or blend with other water systems by our vertex paint too. The river stream could work in every direction U, -U or V, -V of mesh UV map. Advanced river tool gives ability to connect/disconnect multiple rivers in 1 place. Pack is compatible with road systems, world creator river systems. Shader could generate styled or realistic rivers, all depends on user setup. Reflections come from reflection probes, mesh from video have only 1000 tri so you will get great effect with even LP river mesh. Asset contains ground textures with perfect height blend, best in use for our CTS terrain shader. Pack is also suitable as fountain shading like we shows at video.
Pack contain:
- unity 2017 support,
- vertex paint tool to locally customize river,
- tessellated river shader,
- tessellated river shader with vertex paint,
- standard river shader,
- standard river shader with vertex paint,
- blending with other water system like aquas etc (vertex paint tool opacity),
- few river mesh examples,
- river materials (U,V,-V, Linear,Gamma),
- 47 (8 sets) ground textures (Albedo, Normal, AO, Height) for river and its borders,
- set of river textures for mesh (foam, normals, cascades),
- river works on linear and gamma rendering (you only need to change falloff slider),
- cts profile file to get terrain height blend result by 1 click
- VERY advanced spline tool to create your river. You have control on every aspect and ability to connect/disconnect multiple rivers
- enviro sky compatibility (pdf at forum)
- PBR and NON-PBR particle effect sets
- video demo available at forum (it need additional assets)
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