Requires Unity 5.0.0 or higher.
基于地平线的环境遮挡(HBAO)是一种后期处理图像效果,用于为场景增添真实感。 它有助于突出小的表面细节,并重现因遮挡引起的光线衰减。
与资产商店中可用的其他SSAO解决方案相比,HBAO可以提供更准确的AO,而且不会影响性能。
该算法经过高度优化,可以使用最少的GPU时间,并提供最佳的性能比。
与颜色出血功能。 HBAO已经准备好了Gaiaextension。
HBAO兼容前向渲染和延迟渲染,以及向前渲染SpeedTree和叶子的自由。
包中包含的源代码。效果是可扩展的,以达到适当的性能。
Horizon Based Ambient Occlusion (HBAO) is a post processing image effect to use in order to add realism to your scenes. It helps accentuating small surface details and reproduce light attenuation due to occlusion. HBAO delivers more accurate AO compared to the other SSAO solutions available on the asset store, and this without any compromise on performances. This algorithm is highly optimized to use minimal GPU time and offers the best quality to performance ratio. With Color Bleeding feature. HBAO is Gaiaextension ready. HBAO is compatible with both forward and deferred rendering, and artifact free with forward rendered SpeedTrees and foliage. Source code included in the package. The effect is scalable in order to achieve the proper performances.
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