Requires Unity 5.6.0 or higher.
You want your character to walk, run, jump, fight, sneak, take cover and do all those things with or without weapons? We got you covered.Inspired by combat in games like Mass effect, Division, Ghost Recon Online, we made an asset to help unity developers to make those kinds of combat systems without spending months prototyping gameplay in C# and thousands of dollars for animations.
Patch 1.3.1
-Implemented friendly fire prevention
-Many AI behavior and decision making fixes and improvements
-Implemented AI debugging and visualization
-Changed how peeking over corners works
-Changed how aiming back from tall cover works
Patch 1.3
-Added Grenades
Added an Alerts system where various sounds and events notify AI of an enemy presence.
AI can attack non-character objects (for example, security cameras).
Added character rolling.
Added AI patrols.
Added AI investigations.
AI can forget about the enemy.
Hitboxes. Characters take different damage depending on where they are hit.
Added idle state when characters are not aiming while standing still.
Camera collisions, obstacle avoidance.
Arms can aim independently from bodies.
Added character sprinting.
Character sleep system. Components are turned off for characters that are far away.
Beginnings of AI group behavior. The number of aggressive AI attacking at the same time can be limited.
Better AI communication. Information about the enemy and investigation is passed between the AI.
Beginnings of an obstacle fading system.
Patch 1.2
- New mobile controls
- Animations tweaked to look better on mobile from top camera.
- Added AI field of view.
Patch 1.1
Added many AI improvements
-AI can use covers. The ability can be configured or turned off completely. Features include moving from cover to cover and taking a peek to fire at an enemy.
AI knows how to avoid recoil, fires in bursts.
AI uses path-finding to move around a map and avoid obstacles.
AI are aware of each other and avoid standing close together.
AI dynamically evaluates the situation and takes decisions based on the changes.
AI knows when to reload before taking a peek to avoid running out of bullets mid-fire.
AI can retreat when dealt enough damage.
Retreat can be configured to use covers. Future updates:
We plan to make this asset a complete package to make a cover shooter. Will add more animations, more guns, items management, enemy factions, multiplayer, menu system.
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