查看: 1150|回复: 0
打印 上一主题 下一主题

[教程] Blender 101 - Blender 221: Hard Surface Modeling

[复制链接]
may    

8830

主题

81

听众

7万

积分

首席设计师

Rank: 8Rank: 8

纳金币
52336
精华
343

最佳新人 热心会员 灌水之王 活跃会员 突出贡献 荣誉管理 论坛元老

跳转到指定楼层
楼主
发表于 2017-4-10 08:43:18 |只看该作者 |倒序浏览

2712fce5ad151311747c077b88de56ef.png

This is a project-based course where we will create Captain America’s motorcycle from the 2011 movie, “Captain America: The First Avenger.” I have taken photographs of the motorcycle at the Harley-Davidson Museum for use as our reference images. You will not only be introduced to new modeling tools, but you will be shown the techniques and strategies needed to tackle a larger modeling project such as this. In the end we will add materials and textures, as well as light and render the iconic motorcycle.

50 videos, 8hrs 23mins

01. Reference Images
02. Starting the Frame
03. Continuing the Frame
04. Assembling the Frame
05. Finishing the Frame
06. Building the Rear Brace
07. Starting the Tires
08. Modeling the Front Fender
09. Creating the Rear Fender
10. Modeling the Gas Tank
11. Creating the Seat
12. Building the Front Fork
13. Using Paths for the Handle Bars
14. Modeling the Rear Cannisters
15. Creating the Flame Thrower
16. Modeling the Rear Lights
17. Building the Rear Rack
18. Using Booleans to Finish the Rack
19. Beginning the Engine
20. Circular Extrusions from Square Polygons
21. Continuing the Engine
22. Modeling the Engine Heads
23. Creating Tubes with Paths
24. Adding Details to the Engine
25. Modeling the Rocker Covers
26. Using Groups in Blender
27. Modeling the Exhaust Pipes
28. Finishing the Exhaust Pipes
29. Building out the Engine
30. Using the Bevel Tool
31. Building Complex Shapes
32. The Solidify Modifier and Booleans
33. Adding Details to the Left Side
34. Connecting Objects with the Path Tool
35. Beginning the Transmission Cover
36. Continuing the Transmission
37. Using Booleans to Finish the Transmission
38. Adding Detail with Paths and Solidify
39. Adding Geometry to Paths
40. More Tubes with Paths
41. Modeling the Headlight
42. Creating Coils and Springs
43. Using the Array Modifier for Spokes
44. Creating Tire Treads
45. Sculpting the Leather Saddlebag
46. Creating Base Materials
47. Adding Multiple Materials per Object
48. UV Mapping
49. Adding Image Textures
50. Finishing the Textures

Blender221 Project Files

Blender 101 - Blender 221 Hard Surface Modeling.rar

136.01 KB, 下载次数: 4

分享到: QQ好友和群QQ好友和群 腾讯微博腾讯微博 腾讯朋友腾讯朋友 微信微信
转播转播0 分享淘帖0 收藏收藏0 支持支持0 反对反对0
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

手机版|纳金网 ( 闽ICP备2021016425号-2/3

GMT+8, 2024-11-27 16:25 , Processed in 0.103962 second(s), 35 queries .

Powered by Discuz!-创意设计 X2.5

© 2008-2019 Narkii Inc.

回顶部