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The Courtyard demo puts the Realtime GI features in Unity 5 to good use. It has a full time-of-day cycle, emissive geometry, about 100 animated spotlights that come alive at night, as well as a number of floodlights on stands and an optional player flashlight.
The time-of-day cycle uses an animated skybox that is synchronized with the sun in order to capture the subtle lighting changes. All of these lighting features can be controlled in-game.
Check out the Unity blog for a walkthrough of the project and our design choices, and to download playable demos.
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