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[插件资源] Obi - Advanced Rope Simulation

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发表于 2016-11-22 18:32:07 |只看该作者 |倒序浏览
Obi is a unified particle-based physics framework for Unity. Cloth, ropes, fluids, and soft bodies are available as separate packages.

With Obi Rope you can create ropes in a matter of seconds, with complete control over their shape and behavior. The ropes can collide with the environment and with each other, and can be attached to rigid bodies.

This system is NOT based on rigid bodies and joints, unlike other rope solutions. This is based on Obi particles, which makes it more lightweight and detailed.

Works together with Obi Cloth, delivering seamless integration and inter-collisions between cloth and ropes.

Features:

- Procedural mesh generation using splines, complete with tangent space updating and normal map support. No need to manually generate geometry for your ropes.
- Two-way rigid body interaction.
- Modular solver: don't waste performance, only use the constraints your rope needs.
- Per module adjustable solver iteration count.
- Bending constraints.
- Per particle pin constraints.
- In-editor simulation preview.
- Easy-to-use editor particle tools: selection, brush selection, paintbrush, property smoothing...
- Simulation state gets serialized -> save your ropes mid-simulation->instantiate them already warm-started.
- Supports Box, Sphere, Capsule, Character and Terrain colliders.
- Automatic camera culling: non-visible ropes do not update their simulation.


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Obi - Advanced Rope Simulation.zip

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沙发
发表于 2016-12-12 01:38:14 |只看该作者
: 祝大好人楼主心想事成!!!!!!!
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vizu    

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板凳
发表于 2016-12-15 04:53:17 |只看该作者
真不错
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地板
发表于 2017-5-6 12:47:37 |只看该作者
好东西呀..好人一生平安..谢谢LZ
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