Requires Unity 5.3.2 or higher.
About:
A material shader that highlights your game objects with a virtual scanline and rim highlight.
Inspired by the loading screens props and object highlighting from your favorite post-apocalyptic and radiation filled RPG.
The line texture can be replaced to make horizontal or diagonal lines. It can also be changed to a completely different texture, whatever strikes your fancy!
The shader only uses the red (R) channel of the line mask.
This shader is neatly placed under the 'Scanline Highlight' shader category containing the 'Diffuse' and 'Bump Diffuse' shaders.
A detailed documentation (.pdf format) about the shader is included in this package.
Potential future updates (free):
- PBR (metalness workflow) (added)
- Scanline displacement (added)
- Through-obstruction visibility (added)
Included shaders:
(SH = Scanline Highlight)
- SH Diffuse
- SH Bump Diffuse
- SH Monochromatic
- SH Monochromatic Unobstructed
- SH Bicolor
- SH PBR (metalness workflow)
Adjustable variables:
- Diffuse color
- Diffuse texture
- Normal texture
- Metallic
- Smoothness
- Line texture
- Highlight color
- Line tiling (x-axis)
- Line tiling (y-axis)
- Line movement speed (x-axis)
- Line movement speed (y-axis)
- Rim highlight visibility
- Line visibility
- Highlight color overlay visibility
Included textures:
- Checker diffuse texture (512x512)
- Checker normal texture (512x512)
- Line texture thin (32x32)
- Line texture normal (32x32)
- Line texture thick (32x32)
Excluded:
All models used to display this shader are NOT included in this package.
- Get the HQ Rock, it's free!
- Get the German (PBR) Carbine
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