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Post FX Studio
Category: Editor Extensions/Effects
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This extension requires one license per seat
Requires Unity 3.5.7 or higher.
Do you want heat distortion in your game? Damage overlays? Color correction? Bloom? Shockwaves? All at the same time?
Post FX Studio is the fastest and most flexible AAA full-screen-image post-processing solution for creating and using multiple, simultaneous post image effects in Unity!
It is designed from the ground up for speed and efficiency and was built to run flawlessly on all platforms, including mobile devices!*
If upgrading from a previous version or beta release, please review the above ReadMe file.
Features:
- Works with Unity Free and Pro!*
- Craft your own effects from the inspector.
- Have multiple effects per pass/blit for speed.
- Shaders and System adapt for speed.
- Have different shaders/effects per scene.
- Fade In, Sustain, Fade out any effect.
- Animation Curves on many options.
- Export your effects for backup or to share.
- Trigger effects from script or PlayMaker actions.
- Causes no garbage collection!
- Auto Detail Option to help maintain 60fps.
- Add masks to any effect.
- Add dissolves to any effect.
- Includes full source code.
- Custom code option lets you program your own
effects without having to worry how the
system works.
The kind of effects you can create with Post FX
Studio is only limited by your imagination!
* Unity Pro provides the best performance.
When using the free version of Unity,
PostFX Studio uses ReadPixels in lieu of render textures, which is much slower and may not be suitable for mobile.
Version: 2.0 (Jul 22, 2014)Size: 37.0 MBVisit Publisher's WebsiteSupport Website
https://www.assetstore.unity3d.com/en/#!/content/13919
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Package Contents
echoLogin
PFX
Editor
EchoPFXEditorEditorGadgets.cs
EchoPFXEditorEffectsTab.cs
EchoPFXEditorRenderGroupTab.cs
EchoPFXEditorShaderTab.cs
EchoPFXLoadSave.cs
EchoPFXManagerEditor.cs
EchoPFXShaderBuild.cs
EchoPFXToolbar.cs
Plugins
PlayMakerActions
EchoTriggerDistortionXY.cs
EchoTriggerPostEffect.cs
Scripts
EchoList.cs
EchoPFX.cs
EchoPFXCamera.cs
EchoPFXEffect.cs
EchoPFXEffectOption.cs
EchoPFXManager.cs
EchoPFXMask.cs
EchoPFXRenderGroup.cs
EchoPFXRenderTexture.cs
EchoPFXShaderOption.cs
EchoPFXShaderProperties.cs
EchoPFXUnityFreeCamCopy.cs
EchoPFXUnityFreeCamSetRect.cs
SampleProjects
Demo
Animation
mainCamPAth.anim
Models
echoLogin.fbx
hallwaypart.fbx
Locnar.fbx
Materials
backdrop1.mat
caution.mat
CelingLight.mat
GreenSlime.mat
hull.mat
light.mat
metal.mat
nuke.mat
pipe.mat
pipe2.mat
sun.mat
OrbOfNUke.fbx
Prefabs
echoLogin.prefab
HallwayPart.prefab
OrbOfNuke.prefab
Shot.prefab
stars.prefab
spaceskybox.fbx
Textures
backdrop1.psd
bluecloudy.psd
caution.psd
GreenSlime.psd
hull.psd
light.psd
pipe.psd
pipe2.psd
shield.psd
shot.psd
Resources
abort.wav
goingback.wav
magical.wav
never.wav
nevercomingback.wav
proceed.wav
radiation.wav
roger.wav
shieldhit.wav
themesong.wav
visionchange.wav
Scenes
SpaceDemo.unity
Scripts
AnimActions.cs
DemoMain.cs
fps.cs
ShotBrain.cs
EMP
emp.cs
scene1.unity
FlashBang
flashbang.cs
scene1.unity
LowFog
scene1.unity
Textures
fogbownlow.psd
fogmaskdissolve.psd
MobileBloom
bloom.wav
models
Materials
diffuse.mat
tcube.mat
orbs.fbx
OrbsPRefab.prefab
tcube.psd
orbbrain.cs
scene1.unity
OldFilm
scene1.unity
Poisoned
scene1.unity
RetroPixel
scene1.unity
Templates
echoLogin-postfx-frag-blur.cginc
echoLogin-postfx-frag-color.cginc
echoLogin-postfx-frag-colorcorrect.cginc
echoLogin-postfx-frag-contrast.cginc
echoLogin-postfx-frag-custom.cginc
echoLogin-postfx-frag-gamma.cginc
echoLogin-postfx-frag-greyscale.cginc
echoLogin-postfx-frag-inverse.cginc
echoLogin-postfx-frag-posterize.cginc
echoLogin-postfx-frag-ramp.cginc
echoLogin-postfx-frag-rgb-separate.cginc
echoLogin-postfx-frag-scanlines.cginc
echoLogin-postfx-frag-texture.cginc
echoLogin-postfx-template.txt
echoLogin-postfx-vertex-distort.cginc
Textures
cloudmask.psd
colorcorrect1.psd
diagonaldissolve.psd
Gradient1.psd
Gradient2.psd
multvignette_circular.psd
multvignette_rect.psd
scratchyfilm.psd
static.psd
tempinverted.psd
ThermalRamp1.psd
_PostFXStudioReadMe.pdf
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