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教程内容:
- Road 道路
- wet road 潮湿的道路
- pavement 人行道
- stone 石头
- brick 砖块
- corrugated metal 波纹金属
- rusty metal 锈蚀的金属
- tree bark / leaves / needles 树干,树枝,树叶
- weathered planks 饱经风霜的木板
- curb 路牙
- concrete 混凝土
- wire mesh / extended metal 金属丝网
- grass (displaced and geometric) 草地(置换草地和实模草地)
- swimming pool (water and tiles) 游泳池,水和瓷砖
Using the techniques shown in this video you can create countless variations of these materials to suit your projects!
This time I’m also showing how to render out UVW templates and paint custom maps for those special objects where simple tileable materials will not work.
Displacement map creation from photos and from 3D geometry is also included
If you are using older than 2013 version of 3ds max, some of the test scenes and material library might not open. I’m working on remaking them in an older version.
I’m using 3Ds max 2013 for this video, but the same methods work for earlier versions as well.
Some of the included test scenes require Forest Pack plugin.
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