查看: 3785|回复: 1
打印 上一主题 下一主题

maya金属材质教程

[复制链接]

347

主题

1

听众

3111

积分

中级设计师

Rank: 5Rank: 5

纳金币
1147
精华
41

最佳新人 活跃会员 热心会员 灌水之王 突出贡献

跳转到指定楼层
楼主
发表于 2013-9-28 16:23:39 |只看该作者 |倒序浏览
maya金属材质maya玻璃材质的制作方法是在maya学习中比较常见而且在实际应用中也经常出现的两个难题,今天我们就来学习如何用maya打造旧金属材质,
由于比较简单而且图片比较丰富,这里就不作翻译了,相信大家都能看的懂。


效果图:

01this is a part of the spacecity scene. here we used a "3d total texture " without altering in photoshop. this part of the scene is completely modeled using nurbs.




02贴图


03i used a "2d placement node" for the tube so that the texture conforms to the shape of the tube.
the same map was used for color and bump.



04this is what i have so far a simple looking metal shader, next we work on the highlight.



05材质属性


06next i map the "specular color". we make a duplicate of the file texture "with connections to network". this way i only need one texture placement node. then i connect the duplicate with the specular color of the shader.



07now the highlight looks a little more interesting.
next i will try some variations on the specular color by connecting a ramp to the "color remap" of the "specular color" file.



08in the file of the "specular color" under effects click the "insert" button next to "color remap".



09this is my final network for the tube shader, all that's left is editing the "ramp" to get the disired look.
with the help of the ipr it's easy to check out different settings. now open the "remap ramp" and experiment. below are some testrenders with their appropriate "ramps".



10通过调整ramp以后所得到的不同效果



11继续调整ramp







ok,到这里就结束了,方法很简单但是效果很好。

更多教程尽在纳金网maya论坛










分享到: QQ好友和群QQ好友和群 腾讯微博腾讯微博 腾讯朋友腾讯朋友 微信微信
转播转播0 分享淘帖0 收藏收藏0 支持支持0 反对反对0
回复

使用道具 举报

1

主题

1

听众

1391

积分

助理设计师

Rank: 4

纳金币
5
精华
0
沙发
发表于 2013-11-8 21:50:25 |只看该作者
深受启发,灰常感谢LZ的教程
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

手机版|纳金网 ( 闽ICP备2021016425号-2/3

GMT+8, 2024-11-24 18:35 , Processed in 0.089649 second(s), 30 queries .

Powered by Discuz!-创意设计 X2.5

© 2008-2019 Narkii Inc.

回顶部