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PhysicalBone是一种可以使用骨骼系统来模拟柔体人体物理的资产。
它可以模拟头发,布娃娃,布料,绳子或其他柔软的身体。 它支持碰撞器和风区接收风力并与碰撞相互作用。 支持球形对撞机,箱形对撞机,胶囊对撞机和地形对撞机。
PhysicalBone很容易建立基本功能,并可以产生更多样化的结果,并有更多的参与
Description
PhysicalBone is a asset that can use bone systems to simulate soft body physics.
it can simulate hair, ragdolls, cloth, rope or other soft bodies. It supports colliders and wind zones to receive wind forces and interact with collisions. Supports sphere collider, box collider, capsule collider and terrain colliders.
PhysicalBone is easy to set up with basic functionality and can generate much more diversified results with some more involvement
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