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[插件资源] CTS - Complete Terrain Shader - 拟真的地形材质资源包 |
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需要Unity 5.5.0或更高版本。 欢迎来到Unity 3D全地形着色器CTS! 通过Bartlomiej Galas和Adam Goodrich之间的合作,CTS结合了我们共同的专业知识,创造出既强大又易于使用的地形阴影系统! CTS附带了一个专业的纹理库,可以通过单击应用来即时更改场景的外观和感觉,其工作方式与Unity Post Processing配置文件系统非常相似,并且可以在运行时进行调整,使您的环境恰到好处。 主要特征: - 16纹理1通 - 快; - PBR地形 - 美丽的地形; - 标准工作流程 - 兼容&容易; - 紫外线混合 - 去除平铺; - 地质分层 - 增加兴趣; - 细节混合 - 增加兴趣并减少平铺; - 动态雪盖 - 带滑块; - 动态水盖 - 带滑块; - 高度混合 - 相对纹理混合; - 基本,高级和镶嵌变体; - 环境遮挡 - 逼真的阴影; - ColorMaps - 增强地形色彩; - GrassMaps - 从草地色彩图; - 切口 - 高度和面具为基础; - 网格 - 也支持网格; - 基于配置文件 - 类似于Unity Post FX; - 纹理库 - 48个质量套,20个助手; - 配置文件库 - 匹配的配置文件集; - 物质支持 - 节省时间; - MegaScans纹理支持; - MapMagic和运行时地形; - 天气 - 模拟潮湿和雪; - 季节 - 季节色调你的地形; - 包括示例场景(不包括模型); - VR兼容; 每纹理控制: - 反照率,正常,平滑度,粗糙度,高度,环境光遮蔽; - 近远平铺 - 减少平铺; - 着色 - 匹配和季节变化; - 亮度 - 纹理匹配; - 平滑度 - 反射和湿度; - 高度混合 - 相对纹理高度; - 高度深度 - 相对纹理深度; - Triplanar - 没有更可怕的悬崖; - 细节强度 - 根据需要使用; - 地缘力量 - 根据需要使用; - 雪量 - 控制积雪; - 雪/水 - 角度,高度,硬度; - 雪花/水色 - 根据使用情况改变颜色; - ColorMap的力量 - 近和远; 硬件支持: - Shader model 3.5+(basic + advanced); - 着色器模型4.6+(tesselation); - 直接X 11/12; - 打开GL ES 3.0; - WebGL 2.0; - 金属; 着色器受到纹理阵列支持的限制,因此不支持DX9,OpenGLES 2.0或Web GL1.0。 但是,不要只听我们的话,放在论坛上,问一两个问题,或查看我们的在线文档,教程和演示。 注意:虽然CTS速度很快,但是一些较旧的系统在使用现代技术时遇到了问题,所以请在购买之前先下载并运行我们的演示程序,以确保您的系统兼容。 Welcome to CTS, the Complete Terrain Shader for Unity 3D! A collaboration between Bartlomiej Galas and Adam Goodrich, CTS combines our collective expertise to create a terrain shading system that is both Powerful and Easy to Use! CTS comes with a professional texture library that can be applied with a click to instantly change the look and feel of your scenes, and works much like the Unity Post Processing profile system and can be tweaked at run time to get your environment just right. Key Features: - 16 textures 1 pass - fast; - PBR terrain - beautiful looking terrain; - Standard work flow - compatible & easy; - UV Mixing - removes tiling; - Geological Layering - adds interest; - Detail Mixing - adds interest & reduces tiling; - Dynamic Snow Cover - with a slider; - Dynamic Water Cover - with a slider; - Height Blending - relative texture blends; - Basic, Advanced & Tessellation variants; - Ambient Occlusion - realistic shadows; - ColorMaps - enhanced terrain coloring; - GrassMaps - tint colormap from grass; - Cutouts - height and mask based; - Meshes - supports meshes as well; - Profile Based - similar to Unity Post FX; - Texture Library - 48 quality sets, 20 helpers; - Profile Library - matched profile sets; - Substance Support - saves time; - MegaScans texture support; - MapMagic and runtime terrains; - Weather - Simulate wetness & snow; - Seasons - Tint your terrain by season; - Sample scenes included (excl models); - VR Compatible; Per Texture Control of: - Albedo, Normal, Smoothness, Roughness, Height, Ambient Occlusion; - Near and far tiling - reduces tiling; - Tinting - matching & seasonal variation; - Brightness - texture matching; - Smoothness - reflection & wetness; - Height blending - relative texture heights; - Height depth - relative texture depth; - Triplanar - no more terrible cliffs; - Detail strength - use it as needed; - Geo strength - use it as needed; - Snow amount - control snow cover; - Snow / Water - angle, height, hardness; - Snow / Water tint - vary color by usage; - ColorMap strength - near and far; Hardware support: - Shader model 3.5+ (basic + advanced); - Shader model 4.6+ (tesselation); - Direct X 11 / 12; - Open GL ES 3.0; - WebGL 2.0; - Metal; Shaders are limited by texture array support and consequently do not support DX9, OpenGLES 2.0 or Web GL1.0. But don't just take our word for it, drop by the forums and ask a question or two, or check out our online documentation, tutorials, and demos. NOTE: While CTS is quite fast, some older systems have had issues with the modern techniques we are using, so please download and run our demo's before purchasing to ensure your system is compatible.
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