NEW! At The Array the Texture Creator Tool
NEW! At The the Xbox One / ps4 / Switch Support
NEW! Shader Templates • Post-Process Effects • Alpha-Blended Particles • Sprite • Unlit • the UI at The NEW! Major at The the Boost Performance
New Samples
• Vertex Normal Reconstruction
New Shader Functions
• Blinn-Phong Half Vector
• Bidirectional Parallax Mapping
• Reconstruct World Position From Depth
New Nodes
• Template Vertex Data
• Template Fragment Data
• Camera To World Matrix
• World To Camera Matrix
Latest Improvements
• Official support for Xbox One / PS4 / Switch.
• Improved editor rendering pipeline leading to huge performance boost
• Reduced editor memory allocations resulting in a low Garbage Collector impact
• Editor more snappy and responsive when auto panning and zooming
• Multiple fixes over various nodes and editor
• Even more previews on nodes
Learn more: Amplify Wiki Discuss here: Unity Forum Thread Shader Samples: Full List
The Editor will continue to be improved in future updates, there are a lot more features currently in development. Notable Features
• Full source-code
• Support for Xbox One / PS4 / Switch
• Custom Node APIs • Shader Templates • Shader Functions • Multi-window Support • Intuitive, familiar node interface • Extensive node library • Instancing Support • User Contributed Nodes and Shaders • Growing sample collection
An open and tightly integrated solution, it provides a familiar and consistent development environment that seamlessly blends with Unity's UI conventions and Shader use. Affordable quality and flexibility with the responsive customer support you can expect from Amplify Creations. INTUITIVE and UX-focused, the workspace is familiar, clean and flexible. Dock it, or use it in a second monitor, it's prepared to fit your layout requirements. MINIMALISTIC toolbars and menus have been optimized to maximize workspace area without large intrusive nodes or menus. Creating nodes or new Shaders is as intuitive as creating as new Unity Material in the Project Explorer window. OPEN to customer contributions like nodes, improvements, bug fixes or third-party support. We aim to provide a robust and flexible tool that can be easily adapted to existing art production pipelines. FLEXIBLE shader creation options. While in the current version you can create and extend Surface Shaders, upcoming updates will include dozens of additional shader types, custom lighting models and extended options to help unleash your creativity while adapting to your production's technical specifications. Check out the Overview Video Learn more at our Product Page Guide: ASE Manual
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