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需要Unity 4.7.0或更高版本
经过测试,证明,并深受喜爱
游戏开发人员持续4年以上的各种类型和技术水平的实际使用。自豪地用于包括Tinertia,SUPERHOT,Republique,STRAFE等等的主要游戏。 Unity资源商店超过400条评论和五星评级。查看我们新的2015年秋季“演示卷轴”示例!
原型快速
在Unity中构建基本或高级几何,创造零障碍。 Devs同意,ProBuilder是快速的,非常容易使用 - 甚至碰撞和紫外线是自动生成的。只是建立,玩得开心!
立即播放
随时玩游戏,然后马上编辑,永远不要离开Unity。没有时间(或理智)浪费。
完美轻松
先进的完整紫外线解开,高级光照贴图设置,优化,等等。或者,将您的模型导出到OBJ并在外部进行详细说明!
专门的支持和社区
需要帮忙?发现了一个错误?有功能要求?发布到ProCore论坛,您可以直接从我们或我们友好的社区获得答案。如果这是一个非常棘手的问题,我们甚至会跳上Skype一对一的解决方案,马上解决。
Blender / Max / maya / etc怎么样?
这些工具非常棒,你应该继续把它们用于小的或者非常细致的对象。但是,ProBuilder直接在编辑器中构建的独特功能使其成为创建等级,大型对象或简单原型的理想选择。您可以立即编辑和测试几何图形,纹理,灯光,碰撞,房间或结构 - 这是真正的创作自由。此外,我们还努力确保ProBuilder非常简单直观 - 几乎为零的学习曲线!
主要特点
- 由顶点,边或面编辑
- 细分,挤压,焊接,桥接等
- 包括门,拱门,楼梯等原始物品
- 平滑和硬边控制
- 枢轴位置控制
- 可定制的键盘快捷键
- 编辑纹理/材质和每面UV
- Vertex着色
- 自动UV2展开
- 支持实时编辑
Requires Unity 4.7.0 or higher.
Tested, Proven, and Much-Loved
4 years of continuous, real-world use by game developers of all types and skill levels. Proudly used in major games including Tinertia, SUPERHOT, Republique, STRAFE and many more. Over 400 reviews and a 5-star rating on the Unity Asset Store. View our new Fall 2015 "Demo Reel" for examples!
Prototype Rapidly
Build basic or advanced geometry, right in Unity, with zero creative barriers. Devs agree, ProBuilder is wicked fast and incredibly easy to use- even Collision and UVs are automatically generated. Just build, and have fun!
Play Instantly
Playtest at any time, then edit immediately, and never leave Unity. No time (or sanity) wasted.
Perfect Easily
Go advanced with complete UV unwrapping, advanced lightmap settings, optimization, and more. Or, export your models to OBJ and detail externally!
Dedicated Support and Community
Need help? Found a bug? Have a feature request? Post to the ProCore Forum and you’ll get answers right away, directly from us or our friendly community. If it’s an especially tricky problem, we’ll even jump on Skype for a one-on-one and get it solved, right away.
What about Blender/Max/maya/etc?
Those tools are great, and you should keep using them for small or highly-detailed objects. However, ProBuilder's unique ability to build directly in the editor, makes it perfect for level creation, large objects, or simply prototyping. You can instantly edit and playtest geometry, textures, lighting, collision, rooms, or structures- it is true creative freedom. Also, we have made great efforts to ensure ProBuilder is extremely simple and intuitive- nearly zero learning curve!
Learning ProBuilder
We put serious effort into a truly intuitive, obvious interface and controls that closely follow Unity's own standards. Artist, programmer, or complete novice- you will be working confidently and more quickly than ever, in very little time. Best of all, ProBuilder is so quick-yet-powerful, it can be flat-out fun to use!
Major Features
-Edit by Vertex, Edge, or Face
-Subdivision, Extrusion, Welding, Bridging, etc
-Primitives including Door, Arch, Stairway, etc
-Smoothing and Hard Edges control
-Pivot location control
-Customizable keyboard shortcuts
-Edit Textures/Materials and UVs per-face
-Vertex Coloring
-Automatic UV2 Unwrapping
-Real-time editing supported
-Much more: procore3d.com/probuilder
Most importantly, as game devs ourselves, we are dedicated to continually improving and expanding ProBuilder, based on everyone's feedback, and providing top-notch support. Just ask our users
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