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使用子弹弹道,很容易在你的游戏中模拟像子弹物理学这样的现实生活。
这是一个基于光线的系统,能够处理非常高的子弹速度,没有任何问题。
在影响子弹将现实互动。
根据不同的属性,如速度,子弹重量和材料密度,子弹可能穿透材料,卡在物体或被反射。
即使同时处理数百个子弹,计算时间仍然低于1ms。 所以不要担心影响你的表现。
特征:
- 材料渗透
- 空气阻力+风
- 创建你自己的材料行为
- 损害系统
- 范围衰退图的生成
- 武器归零
- 自定义编辑
With Bullet Ballistics it is very easy to simulate real life like bullet physics in your games.
It is a raycast based system that is able to handle very high bullet velocities without any problems.
On impacts the bullets will interact realisticly.
Depending on different properties like speed, bullet weight and material density, bullets might penetrate the material, get stuck in the object or get reflected.
Even when dealing with several hundred bullets at the same time, calculation time stays below 1ms. So do not worry about impacting your performance.
Features:
- bullet drop
- material penetration
- air resistance + wind
- create your own material behaviours
- damage system
- scope falloff-map generation
- weapon zeroing
- custom editors
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