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[资源] [UNREAL ENGINE] Cartoon Rendering Pack v4.11-4.17

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发表于 2018-1-2 21:17:58 |只看该作者 |倒序浏览






Description
Company web site: jiffycrew.com
Video preview: youtu.be/Zzt-83cgok8
Documentation: docs.jiffycrew.com

Cartoon Rendering Pack is a customizable material asset pack to help UE4 users easily make quality cartoon character outlook as in Naruto Ultimate and Guilty Gear Xrd.

The cel shading materials are designed as surface materials so that they can be independently applied to different objects. By doing so, users can freely mix different styles in a scene. For example, as in many Japanese animations, while cel shading is applied on characters We believe this kind of style-mixing might be hardly achieved by post-processing approaches like the UE4's official cartoon tutorial. To provide easy control of wide variety cartoon appearance, our materials support interactive controls of border location between bright / dark cels, cel brightness, smoothness of cel boundary, line thickness / threshold / color, etc. The materials also support many standard maps including normal, specular , gloss, and AO maps.

Our line drawing material is designed to better detect important lines by using more information than depth discontinuity. It also automatically controls the lines to better preserve character appearance when depth changes.

This pack also contains the full contents of our AllPlatformOutlinePack.

The Mixamo characters in our demo video are not included in the pack. Instead, we provide a detailed documentation to reproduce the scene.


Technical Details

Materials: • 2 main customizable cel shading materials • 1 post-processing line drawing material • 1 trivial diffuse material for floor Material Instances: • 5 1D-texture-based cel shading material instances tuned for Mixamo Characters • 5 analytic cel shading material instances tuned for Mixamo Characters • 1 line drawing material instance for Mixamo Scene • 3 differently configured 1D-texture-based cel shading material instances used for the starter pack's Material Preview Mesh • 3 differently configured analytic cel shading material instances used for the starter pack's Material Preview Mesh • 1 line drawing material instance for the starter pack's Material Preview Mesh Material Functions:

• Several functions for image filtering • Several functions for manipulated operations • Several functions for shading-related vector computation • Several functions for advanced interpolation • Several functions for line detection • Several functions for complex conditional expression Physically-Based Rendering: No Number of Materials: 4 Number of Material Functions: 16 Number of Material Instances: 18 Intended Platform: • Cel Shading - Desktop and Mobile • Post-process Line Drawing (Silhouette and Crease) - Desktop only • Post-process Line Drawing (Silhouette only) - Desktop and Mobile • 2-pass Line Drawing - Desktop and Mobile Documentation Included: Yes


  
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发表于 2018-1-10 11:44:15 |只看该作者
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板凳
发表于 2018-1-11 11:24:26 |只看该作者
很棒,谢谢了
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发表于 2018-1-15 18:48:36 |只看该作者
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发表于 2018-1-16 23:59:50 |只看该作者
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发表于 2018-1-18 15:02:48 |只看该作者
Cartoon Rendering Pack v4.11-4.17
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发表于 2018-2-22 17:32:21 |只看该作者
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发表于 2018-2-24 09:50:55 |只看该作者
LZ好人,感谢分享
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发表于 2018-3-16 19:25:56 |只看该作者
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10#
发表于 2018-3-21 16:16:11 |只看该作者
的撒的撒辅导书反对舒服
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