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Major Features 主要功能
This release sees the addition of the following changes:
本版本中你将看到下列变化之外的变化:
Full read-write support for SBSAR format. 支持全部SBSAR格式的读写
This release introduces fully symmetric support for the SBSAR file format, which replaces SBSBIN. The new format is more future-proof, more flexible and is already supported by a number of third party applications as well as our Substance Engine integration tools.
这个版本引入了完整的SBSAR文件对称格式,并且完全支持这种格式,从而取代了SBSBIN。新版本是更加适应未来,更加灵活,并且支持一些第三方应用程序的,还有支持我们Substance引擎集成工具的。
To create an SBSAR file, right-click on your Substance's entry in the Package View panel and click "ublish..."
要创建一个SBSAR文件,右键点击你的Substance的Package视图选项,然后点击"ubish(发布)...."
To open an SBSAR file, use the normal "Open..." command. When you open an SBSAR file, it will be inserted into your graph as a node.
要打开一个SBSAR文件,使用正常的"Open..."命令。当你打开了一个SBSAR文件,它将以一个节点形式插入到您的图形中。
SBSAR files are heavily optimized for performance and contain only the data required to render the Substances they contain, thus SBSAR nodes cannot be opened for editing.
SBSAR文件主要针对性能进行优化,它只包含必要的数据,以及它们所包含Substance,所以SBSAR节点是不能进行打开编辑操作。
You should always save your Substances in the editable SBS format to ensure you can edit them later if necessary.
你应该总是用可编辑的SBS格式来保存你的Substance,以确保在以后有必要的情况下,你可以编辑它们。
Note: The older SBSBIN format is now deprecated and no longer supported in Substance Designer v1.2.
注意:旧的SBSBIN格式已经被弃用了,Substance Designer v1.2已经不在支持SBSBUB格式。
Bug-fixes and other changes 错误修正和其他变化
Listed in the Readme file.
在自述文件中将会列出。
更多教程尽在web3D纳金网www.narkii.com
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