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1 Introduction
We propose a hybrid blendshape manipulation framework to accelerate
the face posing process. The hybrid framework enables interactive
edits with direct manipulation and face-constraint-relaxation,
which also avoid face geometry distortion during operations. An
underlying primitive in this framework is a constraint blendshape
model, which operates indirectly sliders by solving a simple least
square problem. We demonstrate the effectiveness of our framework
with a few application results.
2 Hybrid framework
The overview of our hybrid framework is as follows (see Figure 1).
The direct manipulation provides an intuitive pin-and-drag interface
where the user can specify the position constraints. The face
constraint-relaxation is the operation of reducing the distortion of
the whole face. The conventional slider manipulation is also allowed
for more precise control. Our hybrid approach provides a
flexible way to select the editing interface, depending on the artist’s
purpose or intension.
3 Constrained blendshape model
Constrained blendshape model combines the direct manipulation
and the face constraint-relaxation with the slider manipulation. A
blendshape facial model will be notated f = Bw + b0, where f is
the represented face model containing the positions of each of the n
vertices, B are the m delta blendshape bases, w are the blendshape
weights, b0 is the neutral face. The face pose changes are driven
by a blendshape weight change w, so that w is constrained
by input from the artist. This is optimized by a least square problem
composed of energy functions that specify the constraints as
described below. |
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