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DirectX 11网格着色器可创建平坦着色/低聚效果。
只需将着色器应用于任何网格,它就会以最需要和艺术化的低聚风格呈现。
与传统的创建类似效果的方式相比,DirectX 11低聚光影效果更快,效率更高。
现在创建平坦阴影/低多边形效果的唯一可能方式是从网格中去除平滑组,并要求每个面在每个角上具有唯一的顶点,从而增加总的网格顶点。
•使用这种方式创建的'低多边形'网格会使用更多的GPU内存,因此渲染速度会比较慢(比原来的要慢)。
•网格配料可能会有问题。
•对顶点数有限制。
•并非所有网格类型和功能都受支持。
•和许多其他限制。
DirectX 11 Low Poly Shader creates flat shaded/low poly effect.
Just apply shader to any mesh and it will be rendered in most demanded and artistic - low poly style.
DirectX 11 Low Poly Shader is faster and much more efficient than traditional ways of creating similar effect.
The only possible way for creating flat shaded/low poly effect nowadays consists in removing smoothing group from a mesh and require each face to have unique vertices at each corner, thus increasing total mesh vertex.
• 'Low poly' meshes created that way use much more GPU memory and as a result are slow in rendering (than original).
• Can have problems with mesh batching.
• Have limit on vertex count.
• Not all mesh types and features are supported.
• and many other limitations.
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