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Particle Dynamic Magic 2 is a dynamic decal, particle and spline creation & manipulation framework that allows creative, performant and unique control of particles & gameobjects in Unity.
The new Particle Dynamic Magic 2 version offers ultimate performance with Multithreading, Single pool distribution methods and custom Static/Dynamic batching.
Particle Dynamic Magic can process and create particles from Splines, images, meshes (static, moving skinned/animated, procedural), painted, propagated, projected and Shuriken positions.
Manipulators can interact with particles, alter their behavior by adding various types of forces (Gravity, Turbulence, Vortexes, Repel-Attract) and change their properties (e.g. color, size)
Splines are fully supported in play mode and can be setup for physics based effects (emulating tentacles, hair, rubber) and manipulation by the user directly in the game.
All features can be previewed in the editor and work together for combination effects. The Spline editor allows direct spline creation, editing and manipulation in both editor and play modes.
Prefabs for the effects are provided, together with 3 demo mini games that showcase the effects and provide an additional artistic value to the pack.
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