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本课程将教您如何使用实用的真实世界项目创建先进的粒子系统!
游戏中的粒子系统和视觉效果是一个深刻而复杂的主题,一旦你学习了这些工具的基础知识,把你的效果提高到一个看起来像属于新的最畅销的东西可能是困难和令人沮丧的游戏。
良好的粒子系统不只是从粒子本身的行为中获得的。他们的外观主要来自他们的纹理。能够创造高质量,可信的纹理是创造效果的关键技能,本课程将教你如何做到这一点。
通过实践学习
本课程分为4个项目,每个项目旨在涵盖创建粒子系统的不同关键方面。除此之外,我们将有一个最终的项目,将所有这些教训结合成一个复杂的,独特的,真正的印象效果,你会!对于每个项目,我们将不仅一步一步地了解粒子行为,还会创建它们的纹理。
可下载的项目文件,以帮助您跟随和学习!
本课程包括几个.zip文件,其中包含Unity项目供您使用,After Effects项目文件和完成的纹理,以便您可以跟随课程的任何部分!
本课程将涵盖:
Unity的粒子系统的基础
使用After Effects的基础
如何结合自定义纹理和粒子行为
如何在After Effects中制作动画以创建更高级的纹理
如何在Unity中进行动画处理,随着时间的推移改变我们的粒子效果并增加更多的深度
This course will teach you how to create advanced particle systems using PRACTICAL REAL WORLD projects!
Particle systems and visual effects for games is a deep and complicated subject, and once you learn the fundamentals of the tools, it can be hard and frustrating to take your effects up that extra level to something that looks like it belongs in a new best selling game.
This course will teach you that extra step.
Good particle systems are not just derived from the behavior of the particles themselves. Their look comes primarily from their textures. Being able to create high quality, believable textures is a vital skill for creating effects, and this course will teach you how to do just that.
Learn by DOING
This course is divided into 4 projects, each intended to cover a different key facet of creating particle systems. In addition to this, we will have a final project that will combine all of these lessons into one complex, unique, and truly impression effect that YOU will make! For each project, we'll go step by step over not only the particle behavior, but creating their textures as well.
Downloadable project files to help you follow along and learn!
This course includes several .zip files that contain the Unity project for you to use, After Effects project files, and the finished textures so you can follow along with any portion of the curriculum!
This course will cover:
The fundamentals of Unity's particle system
The fundamentals of using After Effects
How to combine custom made textures and particle behavior
How to animate in After Effects to create more advanced textures
How to animate in Unity to change our particle effects over time and add more depth
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