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[插件资源] FumeFX for 3ds Max 2012-2014

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楼主
发表于 2014-3-5 02:28:53 |只看该作者 |倒序浏览


Key Features.

- Production proven results demonstrate this technology’s ability to achieve realistic smoke and fire effects for cutting-edge industry applications.

- FumeFX supplements the user’s artistic vision with the power of real-world physics for the ultimate in both style and realism.
– A multitude of parameters and FumeFX helpers give users maximum control of the fluid’s behavior and appearance.
- Easy to use, basic effects can be created with just a few clicks.
- Options include the use of powerful AFC and Gradient controls, which are unified through all Sitni Sati products.
- Plug-in design incorporates extensive support for Particle Flow and Thinking Particles.
- Dynamic simulations allow for bi-directional influence between FumeFX and particle systems.
- Advanced scripting via MAXScript is possible with almost every aspect of FumeFX, including access to all simulation data.
- FumeFX is capable of dynamic interaction with other scene objects.
- For those technical artists who want to write their own shaders, a

standalone rendering library is avilable for Windows and Linux, both 32 and 64 bit versions.

Simulation

- Start simulations from scratch or by using other simulation results as a starting point.
- Stop, pause and continue simulations at any point.
- Simulation is multithreaded – users can select how many CPU’s to dedicate to their simulation.
- Users can watch the simulation progress in the interactive Preview Window.
- Interactive simulation allows user to change almost every parameter during the simulation and see it’s influence on the simulation result.
- FumeFX can use Variable Density solver that uses smoke density and temperature as variables.
- Draft simulations can be created in mere minutes for fast previewing.
- Multiple advection schemes that can minimize numerical dissipation.
- User has control of which data is written to output files for rendering and further processing.
- Wavelet Turbulence algorithm quickly adds extra detail to low resolution simulation caches while preserving the existing overall

motion.

- Retimer is a very efficient and fast method to slow down or speed up caches without the need to re***n simulation.
- Post Processing module can significantly reduce cache size by optimizing grid size around smoke/fire. It also allows users to decide which channels will be excluded from the final caches.

Rendering

- mental ray for 3ds max renderer support – available for both Windows and Linux.
- The Preview Window gives users almost instant feedback on render settings.
- Fast self-shadowing is produced through an Illumination Map which is integrated inside of the FumeFX object.
- A highly efficient Multiple Scattering model enhances light dispersion throughout fluid.
- Fluid Mapping integrates procedural map details with fluid motion.
- The dynamic FusionWorks atmospheric renderer provides:
- Render Elements: Fire, Smoke, Velocity
- Proper blending with AfterBurn and ScatterVL Pro.
- Balanced mixing of FumeFX and compatible atmospherics with 3ds max Fog
- Ability to apply Image Motion Blur
- Option to affect Effect Channel
- Z depth

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发表于 2014-3-5 03:41:29 |只看该作者
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板凳
发表于 2014-3-5 08:27:14 |只看该作者
什么版本啊???????
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may    

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地板
发表于 2014-3-5 11:56:42 |只看该作者
终于来了新版
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xand    

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5#
发表于 2014-3-5 12:13:18 |只看该作者
谢谢分享,安装试试
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6#
发表于 2014-3-7 22:17:06 |只看该作者
能装到MAX 2014里面吗
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7#
发表于 2014-3-28 12:02:57 |只看该作者
不容易啊我
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may    

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8#
发表于 2014-3-28 18:57:50 |只看该作者
资源很好呀!感谢分享
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发表于 2014-4-6 22:08:56 |只看该作者
很棒哦。。。。。。。。
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10#
发表于 2014-5-1 19:45:35 |只看该作者
好东西啊,能用2014吗,有破解吗
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