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Mesh Toolkit is an essential set of tools for working with meshes. It helps you to visualize, troubleshoot and correct meshes. Mesh Toolkit allows you to quickly view and edit mesh vertices, triangles, normals, and uvs.
MeshTK Object Tools:
- Change mesh name
- Make Mesh Unique - creates a new instance of the shared mesh
- Save mesh as asset - saves mesh to asset folder
- Save mesh as OBJ
- Combine children into mesh
- Apply/Bake Transform - resets the transform without changing the mesh geometry in the same world space. (correct scale, rotation, origin on imported models)
- Mirror (X,Y,Z) - flips the entire mesh data of the chosen axis.
- Center pivot - centers the pivot point of the mesh
- Double shared vertices - makes all vertices unique
- Share duplicate vertices - makes all vertices shared (note that this can negatively affect normals or uv mapping)
- Optimize Mesh - optimizes the triangles for vertex cache locally
MeshTK Vertex Tools:
- Single select, Box select, Paint select, and select all
- Move selected vertices
- Rotate selected vertices
- Scale selected vertices
- St vertex color
- Weld selected vertices
- Delete selected vertices
MeshTK Triangle Tools:
- Single select, Box select, Paint select, and select all
- Move selected triangles
- Rotate selected triangles
- Scale selected triangles
- Flip selected triangles
- Extrude selected triangles
- Subdivide selected triangles by edge or center
- Delete selected triangles
MeshTK Normal Tools:
- Single select, Box select, and select all
- Rotate selected Normals
- Calculate All Normals
MeshTK UV Tools:
- Basic Unwrap mesh
- Export UV map to png
- Flip UVs
- Rotate UVs
- View and move individual UVs
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