查看: 874|回复: 0
打印 上一主题 下一主题

[教程] Udemy - 学习Blender 3D - 成为3D艺术家

[复制链接]
may    

8830

主题

81

听众

7万

积分

首席设计师

Rank: 8Rank: 8

纳金币
52336
精华
343

最佳新人 热心会员 灌水之王 活跃会员 突出贡献 荣誉管理 论坛元老

跳转到指定楼层
楼主
发表于 2017-5-11 08:42:06 |只看该作者 |倒序浏览

Udemy - Learn Blender 3D - Become a 3D artist and create 50 models
Udemy - 学习Blender 3D  - 成为3D艺术家,并创建50个模型教程

c48155b669b2f9262f98d6fd023fd842.jpg

Description
"Enrole in this course today to begin your learning journey in becoming a 3D blender artist. Take the first step in creating 3D assets for games, animations, movies and advertisement and add a new skill set."

With over 13 hours of content and 50 challenges to complete Blender 3D for beginners aims to take you from being the first timer all to way being able to create your own model, texture it, create animations and even export your creation to other software (ex unity) for creating games or even as a means of creating a NEW FORM OF INCOME!

Learn Blender and the following subject sections:

Blender interface and navigation
In this section of the course we introduce you to blender for the first time. You will learn how the course is structured and how it benefits you as the learner. This section introduces the blender interface and how to use all of the navigation and selection tools that are required to learn to become a 3D modelling artist.

Modelling
In this section, we go over the topic that blender is best at, 3D modelling. Here, you will learn how to create 3D Models either from scratch or by using one of blenders pre installed primitive objects. We will learn how to use object mode to change our objects properties (such as size and scale) in relation to the world around it, and edit mode which focuses on changing the actual shape and form of the object. We will be using all of the core modelling techniques for our designs and introducing many of blenders modifier tools which can be used to enhance our creations.

Texture and materials
In this section, we cover how to apply different materials and textures to the models that have been created. Textures are used to change the visual appearance of our mesh by mapping colours and patterns onto its surfaces. Materials are used to determine how our object will react to any light sources that hit it. Applying your materials correctly can make your object look identical to its real world counterpart. We will be using two of blenders rendering engines in this section. The blender render engine creates basic textures suitable for exporting models into other software platforms such as unity or unreal engine. Cycles render is an engine used to create the best materials and textures possible for creating beautiful rendered scenes and animations, but is less optimized for exporting, especially to game engines.

Rigging
This section focuses on the pre production stage of animations, which is the rigging of objects in your scene. Rigging is the creation of a skeleton or armature that is used to help move models in ways similar to their real world counterparts. For example an armature for a human model would allow us to control the model at the joints like puppet strings, allowing us to move our model in the same way that our bodies do in real life. We will go over how to construct a full rig with skeleton bones, control and ik bones, and the weight painting tool which will allow us to change the influence of each bone on our model.

Animation
In this section of the course, we bring our creations to life by learning how to create animations by using tools such as the timeline, Graph editor and dope sheet. We will learn about keyframes and you can use these to create your animations the quick and easy way while with the help of the graph editor and dope sheet you can change where these keyframes are used in your animation and how the keyframes interact with each other, giving you complete control other your animations. This section will also go over how to render images and animations so that you can add them to your own portfolio of work.

Exporting
The basic does and don'ts of successfully exporting your creations to other software platforms such as unity 5.

链接: https://pan.baidu.com/s/1bpJ6rkb 密码: terh


分享到: QQ好友和群QQ好友和群 腾讯微博腾讯微博 腾讯朋友腾讯朋友 微信微信
转播转播0 分享淘帖0 收藏收藏0 支持支持0 反对反对0
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

手机版|纳金网 ( 闽ICP备2021016425号-2/3

GMT+8, 2024-11-28 05:45 , Processed in 0.116414 second(s), 32 queries .

Powered by Discuz!-创意设计 X2.5

© 2008-2019 Narkii Inc.

回顶部