- 最后登录
- 2024-3-11
- 注册时间
- 2013-9-17
- 阅读权限
- 90
- 积分
- 40625
- 纳金币
- 26224
- 精华
- 17
|
这个版本貌似修正了不少的错误,有兴趣的小伙伴们快试试吧!
Change
iOS: free license now shows animated splashscreen
Improvement
Terrain: Added "Keep existing trees" option when mass place trees.
Graphics: Optimized per-object light culling in forward rendering by using multiple CPU cores better.
Editor: Added HandleUtility.zTestEnabled, which will enable depth test when rendering handles in the scene view.
Windows Store Apps: Added GetMethod() and GetProperty() to WinRTLegacy.TypeExtensions
Windows Store Apps: Added System.IO.Directory, System.IO.File, System.IO.FileStream, WinRTLegacy.IO.StreamReader, WinRTLegacy.IO.StreamWriter classes to WinRTLegacy
Documentation: User Manual updated
Fixes
Terrain: Fixed corrupted rendering when being edited.
Windows Store Apps: Unity will now store certificate path as a relative path, so when project is moved to another PC, it will be still found.
Editor: Correct a problem launching MonoDevelop and moving to the proper line of a script file on OSX
Windows Store Apps: fix errors in the editor when player settings are open and upgrading scripts or switching platform
Windows Store Apps: make it possible to launch Unity WSA player on-demand
Windows Store Apps: fix native plugin not included in generated Visual Studio solution
Known Issues
iOS: "Fast but no exceptions" is currently broken. Will be fixed in next beta.
Upgrade guide
The following are changes and fixes to 5.0 features and regressions...
Change
Editor: Lightmapping window title changed to Lighting.
Editor: Scene Render Settings exposed in the Lighting window.
Editor: Renamed a bunch of lightmapping related properties in the Lighting window.
Editor: Lighting window's "Ambient Occlusion" is disabled if "Global Illumination" is set to zero.
Improvement
SpeedTree: Added a scale factor to SpeedTree import settings. It can be accessed from script via SpeedTreeImporter.scaleFactor.
SpeedTree: Wind animation is now supported on billboards. Please make sure materials are re-generated to include necessary properties.
SpeedTree: Supported VertexLit mode.
Editor: Improved wording of some content upgrade-related dialogs, and moved unsafe content downgrade dialog behind new command line option -enableIncompatibleAssetDowngrade
Reflection Probes: Fixed various issues with bounding box:
Bounding box will be rendered with planes instead of lines now, so it will be easier to figure out what objects are inside it
Manipulation handles will be rendered with black outline
Better bounding box validation in cases where probe position is out of bounding box.
To edit bounding box in the scene view, you'll now need to click on "Edit Bounding Box" in ReflectionProbe inspector.
Undo should work correctly now
GI: Animating the emissive color on a material that uses the Standard shader in the Animation window updates the GI as well.
GI: Added global default lightmap parameters.
Fixes
Deployment Management: Fix different data layout for fields with UNITY_EDITOR define when building player with dependencies on 3rdparty assemblies.
Editor: Fix performance regression when loading scene in the Editor.
Editor: Fix Enlighten skybox reflection baking dirtying the scene.
Standalone: Managed DLLs no longer get copied into native Plugins/ folder as well.
SpeedTree: Fixed discontinuity of wind animation on SpeedTree prefab instances.
SpeedTree: Fixed dark border on leaves under shadow.
SpeedTree: Disabled static batching for trees.
WebGL: UnityEvent with UnityEngine.Object derived parameter now works
GI: Fixed light probes in lightmap snapshots.
GI: Fixed script upgrade of lightmapTilingOffset.
GI: Made the light probes visualisation not use the ambient color on top. It is already accounted for in the SH data.
|
|