查看: 1466|回复: 0
打印 上一主题 下一主题

[特效] PRISM - Realistic Post-Processing 2.3 - Unity超级滤镜插件

[复制链接]
may    

8830

主题

81

听众

7万

积分

首席设计师

Rank: 8Rank: 8

纳金币
52336
精华
343

最佳新人 热心会员 灌水之王 活跃会员 突出贡献 荣誉管理 论坛元老

跳转到指定楼层
楼主
发表于 2017-8-9 14:47:56 |只看该作者 |倒序浏览

QQ截图20170809142812.jpg
c195a7e9-3ec6-410c-acaf-260f076ec330_scaled.jpg
82766a99-6f72-4c89-8a6d-f9212aa71ba4_scaled.jpg
8309b9f9-5251-44a9-863d-223cb22ebc84_scaled.jpg
215d79a3-8c54-45b5-a4f0-284cd86260c1_scaled.jpg
7508a43c-27a3-446d-bc7c-3f142e18d696_scaled.jpg
53f992ea-f3ab-4381-a164-bcb8175dd1a2_scaled.jpg
2f29df72-7bce-4109-b8b8-cd2c6220e509_scaled.jpg
3dd50d5b-39c0-49a6-a08c-4d5389fa487d_scaled.jpg
7c71a65c-416f-48b0-b4a1-57805a07c018_scaled.jpg

Requires Unity 5.3.0 or higher.

PRISM2.0 提供全新的锐化, 色彩增强, 分层照明, 和14种更逼真, 更高性能的效果。
2.1版本使您可以轻松地在场景的不同区域设置效果。
PRISM是一体化的后处理解决方案, 旨在将多个高度优化后的后置效果集成到一个 "超级着色器" 中, 以降低昂贵的 blit 传递并大大提高性能。

PRISM 2.0 has arrived! With new HQ Sharpen, Color Enhance, Layered Flares, and 14 more realistic, high-performance effects, the next generation of Post-Processing for Unity is here.

New in 2.1: PRISM-Volumes! Post-Process volumes make it easy to set effects in different areas of your scene.

PRISM is an all-in-one post-processing solution for Unity, designed to incorporate multiple highly optimized post-processing effects into one "Uber-Shader" to reduce expensive blit passes and greatly increase performance.

PRISM Includes the following effects:
Natural Bloom
-Supports no threshold, multi-layered HDR bloom, or adjustable threshold bloom
-Temporal stability (anti-flicker)
Layered Flares
-Highly customisable lens flares, fully integrated into the Bloom pipeline
Color Enhance
-A smart saturation algorithm that makes colours 'pop'
HQ Sharpen
-Easy to use luma sharpening algorithm with no artifacts
Brighten
-Curve-based brightness algorithm
Ambient Obscurance
-Scalable, high performance AO - works perfectly in open world scenes!
Smooth Fog
-Multi-color distance based fog, with full pipeline integration, light (bloom) shines through fog!
Lens Dirt
-Brightness-based, BF4-style lens dirt
Tonemapping
-State of the art 'RomB' tonemapping operator as default, with ACES and standard Filmic Tonemapping alternatives
-Fully tweakable values on all tonemapping operators
Depth of Field with Bokeh
-Bokeh temporal stability (anti-flicker)
-Easily customizable focus lengths, bokeh intensities, and blur amounts
Eye Adaptation
-High performance, variable exposure speed
-Automatically applied to all effects in the pipeline
Chromatic Aberration
-Vignette shape and vertical edge shape supported
Vignette
-Adjustable intensity for easy effect creation
Filmic Noise/Dither
-Procedural GPU noise
-Not supported on mobile
UI Blur
-Shared-pass UI Blur effect, effectively free when combined

All effects are HDR & LDR compatible. PRISM is fully compatible with, & tested on all major platforms: XBox One, ps4, WiiU, PC, Mac, Mobile (SM3.0), WebGL (SM2.0, limited subset of effects)

PRISM also features an artist-friendly workflow with PRISM Presets. A PRISM Preset is a scriptable object file that stores every value in your PRISM inspector and can be loaded at runtime with a simple API call, or swapped in-editor.

PRISM offers a feature-packed, easy-to-use inspector GUI that anyone can understand. You don't have to know what an F-Stop, ISO Number, or Aperture Length is to get the best results - and with all effects applied to the scene-view, you'll never have to swap between scene and game views while designing.

Demo scene with models & textures included!

PRISM - Realistic Post-Processing.rar

40.7 MB, 阅读权限: 10, 下载次数: 73

分享到: QQ好友和群QQ好友和群 腾讯微博腾讯微博 腾讯朋友腾讯朋友 微信微信
转播转播0 分享淘帖0 收藏收藏1 支持支持0 反对反对0
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

手机版|纳金网 ( 闽ICP备2021016425号-2/3

GMT+8, 2024-12-1 00:59 , Processed in 0.091946 second(s), 32 queries .

Powered by Discuz!-创意设计 X2.5

© 2008-2019 Narkii Inc.

回顶部