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unity3d 批量图片资源导入设置- using UnityEngine;
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- using System.Collections;
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- using UnityEditor;
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- /// <summary>
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- /// 批量图片资源导入设置
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- /// 使用说明: 选择需要批量设置的贴图,
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- /// 单击DuanMenu/Texture Import Settings,
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- /// 打开窗口后选择对应参数,
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- /// 点击Set Texture ImportSettings,
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- /// 稍等片刻,--批量设置成功。
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- /// </summary>
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- public class TextureImportSetting : EditorWindow {
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- /// <summary>
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- /// 临时存储int[]
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- /// </summary>
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- private int[] IntArray = new int[] { 0, 1, 2, 3, 4, 5, 6, 7 };
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- //AnisoLevel
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- private int AnisoLevel = 1;
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- //Filter Mode
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- private int FilterModeInt = 0;
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- private string[] FilterModeString = new string[] { “Point”, “Bilinear”, “Trilinear” };
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- //Wrap Mode
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- private int WrapModeInt = 0;
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- private string[] WrapModeString = new string[] { “Repeat”, “Clamp” };
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- //Texture Type
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- private int TextureTypeInt = 0;
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- private string[] TextureTypeString = new string[] { “Texture”, “Normal Map”, “GUI”, “Refelection”, “Cookie”, “Lightmap”, “Advanced” };
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- //Max Size
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- private int MaxSizeInt = 5;
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- private string[] MaxSizeString = new string[] { “32”, “64”, “128”, “256”, “512”, “1024”, “2048”, “4096” };
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- //Format
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- private int FormatInt = 0;
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- private string[] FormatString = new string[] { “Compressed”, “16 bits”, “true color” };
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- /// <summary>
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- /// 创建、显示窗体
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- /// </summary>
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- [@MenuItem(“DuanMenu/Texture Import Settings”)]
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- private static void Init()
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- {
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- TextureImportSetting window = (TextureImportSetting)EditorWindow.GetWindow(typeof(TextureImportSetting), true, “TextureImportSetting”);
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- window.Show();
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- }
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- /// <summary>
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- /// 显示窗体里面的内容
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- /// </summary>
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- private void OnGUI()
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- {
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- //AnisoLevel
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- GUILayout.BeginHorizontal();
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- GUILayout.Label(“Aniso Level ”);
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- AnisoLevel = EditorGUILayout.IntSlider(AnisoLevel, 0, 9);
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- GUILayout.EndHorizontal();
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- //Filter Mode
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- FilterModeInt = EditorGUILayout.IntPopup(“Filter Mode”, FilterModeInt, FilterModeString, IntArray);
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- //Wrap Mode
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- WrapModeInt = EditorGUILayout.IntPopup(“Wrap Mode”, WrapModeInt, WrapModeString, IntArray);
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- //Texture Type
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- TextureTypeInt = EditorGUILayout.IntPopup(“Texture Type”, TextureTypeInt, TextureTypeString, IntArray);
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- //Max Size
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- MaxSizeInt = EditorGUILayout.IntPopup(“Max Size”, MaxSizeInt, MaxSizeString, IntArray);
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- //Format
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- FormatInt = EditorGUILayout.IntPopup(“Format”, FormatInt, FormatString, IntArray);
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- if (GUILayout.Button(“Set Texture ImportSettings”))
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- LoopsetTexture();
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- }
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- /// <summary>
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- /// 获取贴图设置
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- /// </summary>
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- public TextureImporter GetTextureSettings(string path)
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- {
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- TextureImporter textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;
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- //AnisoLevel
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- textureImporter.anisoLevel = AnisoLevel;
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- //Filter Mode
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- switch (FilterModeInt)
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- {
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- case 0:
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- textureImporter.filterMode = FilterMode.Point;
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- break;
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- case 1:
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- textureImporter.filterMode = FilterMode.Bilinear;
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- break;
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- case 2:
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- textureImporter.filterMode = FilterMode.Trilinear;
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- break;
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- }
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- //Wrap Mode
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- switch (WrapModeInt)
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- {
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- case 0:
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- textureImporter.wrapMode = TextureWrapMode.Repeat;
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- break;
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- case 1:
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- textureImporter.wrapMode = TextureWrapMode.Clamp;
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- break;
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- }
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- //Texture Type
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- switch (TextureTypeInt)
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- {
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- case 0:
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- textureImporter.textureType = TextureImporterType.Image;
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- break;
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- case 1:
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- textureImporter.textureType = TextureImporterType.Bump;
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- break;
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- case 2:
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- textureImporter.textureType = TextureImporterType.GUI;
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- break;
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- case 3:
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- textureImporter.textureType = TextureImporterType.Reflection;
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- break;
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- case 4:
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- textureImporter.textureType = TextureImporterType.Cookie;
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- break;
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- case 5:
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- textureImporter.textureType = TextureImporterType.Lightmap;
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- break;
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- case 6:
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- textureImporter.textureType = TextureImporterType.Advanced;
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- break;
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- }
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- //Max Size
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- switch (MaxSizeInt)
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- {
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- case 0:
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- textureImporter.maxTextureSize = 32;
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- break;
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- case 1:
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- textureImporter.maxTextureSize = 64;
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- break;
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- case 2:
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- textureImporter.maxTextureSize = 128;
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- break;
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- case 3:
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- textureImporter.maxTextureSize = 256;
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- break;
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- case 4:
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- textureImporter.maxTextureSize = 512;
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- break;
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- case 5:
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- textureImporter.maxTextureSize = 1024;
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- break;
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- case 6:
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- textureImporter.maxTextureSize = 2048;
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- break;
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- case 7:
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- textureImporter.maxTextureSize = 4096;
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- break;
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- }
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- //Format
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- switch (FormatInt)
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- {
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- case 0:
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- textureImporter.textureFormat = TextureImporterFormat.AutomaticCompressed;
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- break;
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- case 1:
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- textureImporter.textureFormat = TextureImporterFormat.Automatic16bit;
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- break;
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- case 2:
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- textureImporter.textureFormat = TextureImporterFormat.AutomaticTruecolor;
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- break;
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- }
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- return textureImporter;
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- }
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- /// <summary>
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- /// 循环设置选择的贴图
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- /// </summary>
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- private void LoopSetTexture()
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- {
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- Object[] textures = GetSelectedTextures();
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- Selection.objects = new Object[0];
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- foreach (Texture2D texture in textures)
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- {
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- string path = AssetDatabase.GetAssetPath(texture);
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- TextureImporter texImporter = GetTextureSettings(path);
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- TextureImporterSettings tis = new TextureImporterSettings();
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- texImporter.ReadTextureSettings(tis);
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- texImporter.SetTextureSettings(tis);
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- AssetDatabase.ImportAsset(path);
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- }
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- }
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- /// <summary>
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- /// 获取选择的贴图
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- /// </summary>
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- /// <returns></returns>
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- private Object[] GetSelectedTextures()
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- {
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- return Selection.GetFiltered(typeof(Texture2D), SelectionMode.DeepAssets);
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- }
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- }
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