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1 Introduction
Geodesic plays an important role in geometric computation and
analysis. Rather than the widely studied single source all des-
tination discrete geodesic problem, very little work has been re-
ported on the all pairs geodesic distance query. So far, the best
known result is due to Cook IV and Wenk [2009], who pre-
computed the pairwise geodesic between any two mesh vertices
in O(n52(n) log n) time complexity and O(n4) space complex-
ity, where n is the number of mesh vertices and α(n) the inverse
Ackermann function. Then the geodesic distance between any pair
of points on the mesh edges can be computed in O(m + log n)
time, wheremis the number of edges crossed by the geodesic path.
Although Cook IV andWenk’s algorithm is able to compute the ex-
act geodesic, the high computational cost limits its applications to
real-world models which usually contain thousands of vertices.
(a) Geodesic distance query(b) Exact result (c) Our result
Figure 1: Our algorithm can approximate the geodesic distance
between arbitrary pair of points in constant time. The user can
control the approximation error by specifying the number of sample
points on the input model. Furthermore, both the geodesic path and
geodesic distance field can be approximated in linear time. With
1000 sample points on the Bunny (n = 72K), the relative root-
mean-square error is less than 0.5%. (a) An example of geodesic
distance query and the corresponding exact (in green) and approx-
imate (in red) geodesic paths. (b) The exact geodesic distance field
by [Xin andWang 2009]. (c) The approximate result by our method.
Cold (resp. warm) colors represent short (resp. long) distances.
This paper presents an efficient algorithm for approximating all-
pairs geodesic distances on triangle meshes (see Fig. 1). Our algo-
rithm consists of two steps. In the preprocessing step, we construct
a geodesic triangulation on m sample points, where m is specified
by the user, usually, between a few hundred and several thousand.
The preprocessing step takes O(mn2 log n) time and outputs an
O(m2 + n)-sized file that encodes 1) the exact geodesic distances
between every pair of sample points and 2) the exact geodesic dis-
tances between a mesh vertex and the three vertices of the enclos-
ing geodesic triangle. Then in the query step, we can approximate
the geodesic distance between any two points (not necessarily mesh
vertices) on the surface in constant time O(1). Experiments on real-
world models demonstrate that our method can generate accurate
results with a reasonable number of sample points and preprocess-
ing time. Furthermore, our method has two by-products. First, the
approximate geodesic path can be computed in O(k) time, where
k is the number of edges crossed by the path. Second, the approxi-
mate geodesic distance field can be computed in linear time. |
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