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1. Introduction
3D Computer Graphics and Animation are relatively new fields
that have attracted many students in higher education the last two
decades. Numerous programs exist at universities and vocational
schools around the world, including the United States and Japan.
However, there are not many resources to enable one to gain an
understanding of the overall education trends in these fields.
Education in these fields differs from traditional art or science
programs in various ways. Faculty members are facing challenges
unique to these fields. The fields are fast changing and require a
very wide range of knowledge. Managing an academic program in
these fields also require up-to-date computer hardware/software.
By conducting surveys in the US and Japan we have gathered
information on 3D CG/Animation programs, other than the data
readily available through the websites of these academic
programs. The goal of these surveys is to identify current trends
and issues in order to discuss solutions to build sustainable
programs in the field of 3D CG/Animation.
2. Overview of the field of 3D CG/Animation
education in the US and Japan
Prior to conducting the US survey, we compiled a list of schools
that offer post-high school education/trainings in 3D Computer
Graphics and Animation as a means of expression. Through the
ACM SIGGRAPH Education Committee school list, Animation
World Network school list and web searches we identified 259 3D
Animation and related program offerings in universities,
community colleges, and certificate programs.
In Japan, we found 242 schools on Computer Graphic Art Society
(CG-ARTS)’s school list and through web search and online
college directories. Unfortunately the Japanese government does
not track the number of programs nor the students we are
interested in, but categorizes the records of college student
numbers only by a traditional classification of academic fields. |
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