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算不是一篇完整的教程了,其实就是一段功能实现代码,平时大家可能也不怎么会用到,但如果是用unity3d来做一些投影项目的话,此段代码就是非常的有用了。此段代码主要的功能就是可以精确方便的设定发布后的unity3d文件执行时在显示屏幕上的坐标和大小,且可以以无边框非全屏的模式显示。下面是C#代码:
using System;
using System.Collections;
using System.Runtime.Interopservices;
using System.Diagnostics;
using UnityEngine;
public class WindowMod: MonoBehaviour
{
public Rect screenPosition;
[DllImport("user32.dll")]
static extern IntPtr SetWindowLong (IntPtr hwnd,int
_
nIndex ,int dwNewLong);
[DllImport("user32.dll")]
static extern bool SetWindowPos (IntPtr hWnd, int hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);
[DllImport("user32.dll")]
static extern IntPtr GetForegroundWindow ();
// not used rigth now
//const uint SWP
_
NOMOVE = 0x2;
//const uint SWP
_
NOSIZE = 1;
//const uint SWP
_
NOZORDER = 0x4;
//const uint SWP
_
HIDEWINDOW = 0x0080;
const uint SWP
_
SHOWWINDOW = 0x0040;
const int GWL
_
STYLE = -16;
const int WS
_
BORDER = 1;
void Start ()
{
SetWindowLong(GetForegroundWindow (), GWL
_
STYLE, WS
_
BORDER);
bool result = SetWindowPos (GetForegroundWindow (), 0,(int)screenPosition.x,(int)screenPosition.y, (int)screenPosition.width,(int) screenPosition.height, SWP
_
SHOWWINDOW);
}
}
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