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自定议输入管理器插件 V1.4版本

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发表于 2012-2-8 10:12:09 |只看该作者 |倒序浏览
Roidz Unity Custom Inputmanager v1.4



News

v1.4 just got released (23th of July)

v1.3 just got released (14th of July)

v1.2d just got released ( 13th of July)

v1.2c just got released (12th of July)

v1.2b just got released (11th of July)

v1.2 just got released ( 11th of July)

v1.1 just got release (10th of July)
Changes from 1.3:

- It's A LOT easier to use now. Download the file and read the PDF File for a step by step walkthru.

Implenting this in your project is now just a mather of minutes !



Changes from 1.2d:

- Added the option to allow / disallow duplicate inputkeys,set in the inspector
Changes from 1.2c:

- Fixed a bug that could cause joystick axes to behave weird

- Nicer look of the playtable -thanks to Starcruiser (Ian Kirkland)

- Menu buttons are now autocentered -thanks to Starcruiser (Ian Kirkland)
Changes from 1.2b:

- Fixed a bug that caused the right joystick input to be way too sensitive. (thanks to Starcruiser & bigkahuna)
Changes from 1.2:

- Fixed a bug that stopped u from increasing the amount of inputs

- Improved the looks a bit



Changes from 1.1:

- Added full xbox360 controller support (including left and right trigger)

this is tested on the Mac so far, but untested on windows. It might work on windows also but further tests will make sure of it soon.
Changes from 1.0:

- Added alternative inputbutton

- Changed some variables in the inspector to make things more clear

- Removed variables from inspector that shouldnt be visible

- Download file comes as a ZIP file now on request

- Added a helpfile
What is this ?

- The Unity Custom Inputmanager is a script made for unity3d. It allows the user to call the custom inputmanager any time during runtime.

The custom inputmanger can also be called in webbased games !.
Try the webdemo of 1.3
If you use the awesome Unity3d engine, you know that it is a very strong engine that can compete with 'the big boys' like UDK.

Ofcourse there are,like in every engine, a few flaws. One of them is the build in inputmanager.

The lack of letting the player change inputs ' on the fly ' is a must for many devs,including myself.
I decided to make my own custom manager,there we were gona need it for our own game.

I spend a few days improving the inputmanager and i think its now ready to release to the public.
I know that there are many many people out there that ask a lot of dollars for a few lines of code ,and there is nothing wrong with that,

but i got so much back from the comunity , that i decided to release this for free because this should be a basic feature in unity that everyone have access to.
Ofcourse , if you like this script/software , i would be happy to accept a small donation for it. If you can't affort anything, thats perfectly fine but especially if you release something comercial i would really appreciate it that you could let me know and hit on the donate button

Also credits in your game are welcome but not needed - This is free to use for comercial and none comercial games/apps !
I commented the script quiet well, and most settings you can set in the inspector. If you have questions about this script, please email me at ward.dewaele@pandora.be
The downloaded file is a ZIP file, extract it to a folder of your choice. It haves the script and a example project inside,open the example project in Unity.


Download the file :  
custom_input_manager_1_4.zip
Download File



转自:http://roidz.weebly.com/



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