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Requires Unity 5.2.0 or higher.
You are the glow !
Update 3.0
- Distance of interaction is now customizable
- Grouped interaction is now supported
- Auto-resize setting available for the text of the tooltip
- Customization of the mouse cursor when the object is interacted
- Fix the non-desired gap of the tooltip text when the camera is far away
- Now system support multi-materials object
- Documentations update
Presentation
The Mouse Interaction - Object Highlight system allows multiple interaction between objects and mouse / center of screen / touch.
This system adds an effect of highlight to objects hit by interaction (mouse, center of the screen or touch/click) and a tooltip can be displayed near this object.
Highlights, tooltips and all other settings are completely customizable for all applications you want (point'n'click, first-person rpg, first-person adventure, fps, hidden object, escape the room and so many games you're able to develop)
Three ways of interaction (mouse, center of screen and touch/click)
A simple list is available for switching between the three interactions.
Mouse interaction allows objects to interact with the mouse cursor.
Center of screen allows objects to interact with the center of the view (like first-person games)
Touch/click allows object to keep interacted with a simple click (or touch for mobile users). Another click/touch (in or out) can remove the interaction.
Highlight effect is completely customizable
You can customize the highlight color, the speed of interactions (color fading) and the emission value of the highlight (object appear more bright)
Tooltip is completely customizable
All settings of the tooltip are customizable.
You can change the text, text color (and alpha), text size, text font, text alignment, text shadow (color, alpha and position) and text position (about mouse/center of screen)
Finally you can hide or show the text.
Also, any custom UI Panel can be use for the tooltip instead or with the text.
Extremely easy to use
All settings are available in the inspector panel, so no need to edit the script if you want to customize the system.
Even so scripts are very clean and completely commented.
For the center of screen interaction, attach the CameraRaycast script to your main active camera.
Evolutive system
Many features will come very soon, and the Mouse Interaction - Object Highlight system will grow up over time.
Available on the next update :
- Cursor settings for the Center of the screen interaction
- Text writing animation
- Glittering effect when the object is interacted
How to use
- Put the MouseInteraction script on the object
- Make sure to have put a collider on the object
- Put the CameraRaycast script on the main camera (if you want the center of screen interaction)
- Let's play !
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