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This course is a look at various methods of modeling hard-surface elements in Zbrush 4R7, through the creation of a robot head based on an original concept by Darren'FightPunch'Bartley. I demonstrate many different ways to get parts out quickly for either concepting or the creation of hard-surface high-poly bake meshes for game asset creation.
The content is fully narrated and explained: 90% is real-time; 10% is 1.5 speed(also narrated) Duration: 3.5 hours
The course would be particularly useful to people who are comfortable in Zbrush but haven't used it for hard-surface modeling.
For more in-depth coverage of the basics of HS modeling in Zbrush check out my YouTube channel where I have over 100 free videos on many aspects of Zbrush.
Part 1 - creating complex meshes with Booleans
Part 2 - dynameshing the Boolean in Zbrush
Part 3 - creating custom insert brushes
Part 4 - zmodeler
Part 5 - adding inserts/dynamic 'Qgrid' subdiv/clip-modeling dynamesh
Part 6 - zmodeler to dynamesh/slice curve-zremesh-detailing/loose zmodeling
Part 7 - zmodeler pipe modeling/curve brushes/dynameshing with radial symmetry
Part 8 - final tip and outro
Any questions at all feel free to contact me @ dannymagraw@gmail.com
The download also contains the final .ZTL, the Boolean polymesh(.OBJ), and a text document with the course content broken down per chapter for easy reference to particular techniques.
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