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1.6.5 更新内容:
- NEW: TNManager.channelID, in case you want to know what channel you're in.
- NEW: Added the ability to specify a custom string with each channel that can be used to add information about the channel.
- NEW: You will now get an error message in Unity when trying to***cute an RFC function that doesn't exist.
- FIX: Saved files will no longer be loaded if their version doesn't match.
- FIX: TcpChannel is now just Channel, as it has nothing to do with TCP.
- FIX: TNManager.isInChannel will now only return '***e' if the player is connected and in a channel.
- FIX: Many cases of "if connected, send data" were replaced with "if in channel, send data", which is more correct.
- FIX: Assortment of other minor fixes.
1.6.6:
- NEW: Res***ctured the server app to make it possible to use either TCP and UDP for the lobby.
- FIX: Variety of tweaks and fixes resulted from my development of Star Dots.
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