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这个练习里我将讲解我如何进行建模、材质、照明、渲染以及“无形”作品的后期处理。
Modeling
建模
Overall, I kept the modeling rather basic. For the models that were simple, such as the flowers pots or small stool, I didn’t use any reference, but for more complex things, like the clock or the flower cart, I always try to get a few good reference pictures to go on. Even then I’ll usually deviate * the reference just to see what I can come up wiith on my own. To me, that’s the really fun part, being able to put my own ideas into whatever it is I’m working on. I box modeled all the props using the Edit Poly modifier. I chamfered all the edges on the props to give the objects a smoother feel.
总的来说,我一直保持基础的建模。为了使模型简单,类似花瓣或者小凳子这些东西,我都没有使用 任何的参考资料,不过对于一些复杂的事情,比如钟座或者花车,我总是会尝试获取一些不错的参考图片来进行制作。尽管如此我通常不会照搬参考资料,而是通过 提示来看看我自己会得到什么。对我来说,这是非常有趣的部分,通过表达我自己的想法到整个画面上,这才是我要做的事情。我用 Box 透过 Edit Poly 修改器建模了所有的道具。我对在道具上的所有边线进行了倒角,让物体据有一种平滑的感觉。
For the plants and trees I used Xfrog models and some free models found on the web and just made texture modifications to them and built my own props for them.
对于植物和树木,我使用了 Xfrog 模型以及一些在网络上的自由下载模型,并且仅仅修改了它们的纹理,好让它们成为我自己的道具。
Flower cart:
>花车:
Here’s the reference picture I used for the clock.
这里我创建钟座参考了图片。
For the fence I used Lines with the initial type smooth checked. The shape for this fence just came off the top of my head, no referenced was used, though it might have been helpful since the design isn’t the most elegant.
对于栅栏我使用了Liines,在 initial type (卷展)打开了 smooth。 这个栅栏的形状仅来自于我的脑海,没有使用参考资料,尽管它可能会有些用处,但是设计的并不是很雅致。
For the ***it I used simple shapes like spheres and cylinders and modified them with the Edit Poly modifer. I scaled two or three pieces of ***it and then instanced them in the crates to give more variation.
对于水果我使用了简单的物体,比如球形以及圆柱,然后用 Edit Poly 修改器编辑了它们。我缩放了水果中的两个或者三个,然然后以 instanced 形式复制到箱子里让它们具有更多的变化。
Textures
纹理
For the textures I mainly used textures * sites like CgTextures and used the Blend function in 3ds max to give more variation to the textures.
对于纹理我主要使用了比如 CgTextures 网站等处得到的纹理,然后使用了 3ds Max 内部的混合功能让纹理获得更多的变化。
This is the texture I used for the clock.
这是我用于钟座的纹理。
I went further to add another Blend function inside the current Blend I already had and used a black and white dirt mask for the blending effect.
我在当前的 Blend 着色器里进一步的添加了另外一个 Blend,然后我又为混合效果添加了一张黑白的污垢遮罩图。
Ivy plant:
藤蔓植物:
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