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Estimating Dual-scale Properties of Glossy Surfaces from Step-edge Lighting
Chun-Po Wang Noah Snavelyy Steve Marschner
Cornell University Cornell University Cornell University
Abstract
This paper introduces a rapid appearance capture method suited for
a variety of common indoor surfaces, in which a single photograph
of the reflection of a step edge is used to estimate both a BRDF and
a statistical model for visible surface geometry, or mesostructure. It
is applicable to surfaces with statistically stationary variation in sur-
face height, even when these variations are large enough to produce
visible texture in the image. Results are shown from a prototype
system using a separate camera and LCD, demonstrating good vi-
sual matches for a range of man-made indoor materials.
Keywords: appearance capture, reflectance, rendering
1 Introduction
Acquiring the appearance of real-world surfaces is important when
real scenes need to be modeled faithfully by computer graphics.
However, even the near-homogeneous manufactured surfaces—
paints, metals, plastics—that are ubiquitous in man-made environ-
ments have evaded easy measurement. With the assumption of ho-
mogeneity, surfaces can be described by a single reflectance func-
tion that can be estimated from images [Yu et al. 1999] or rapidly
acquired by handheld devices [Dong et al. 2010; X-Rite 2011], but
the resulting surfaces always look too featureless, because surfaces
with no visible texture are rare. Good, detailed appearance can be
achieved by measuring high-resolution parameter maps for particu-
lar samples [Gardner et al. 2003; Ghosh et al. 2009; Ghosh et al.
2010], but these methods are considerably less convenient—too
much work to add subtle texture to a basically homogeneous sur-
face.
In this paper we explore a middle path, suited for many common
indoor surfaces, in which a rapid single-image measurement results
in a statistical description of both visible and microscopic surface
roughness that is sufficient to yield renderings of a surface that qual-
itatively match its appearance. Figure 2 shows some examples of
surfaces that appear in a typical indoor scene. Note that these sur-
faces can be described not only in terms of reflectance—the diffuse-
ness of the wall, the gloss evident in the reflection off the cabinet—
but also by visible “bumps” with characteristic frequency content.
Both of these phenomena are important to the appearance of sur-
faces (particularly in high-resolution imagery), and our approach
explicitly handles both. However, our goal is not to measure ex-
act surface properties—full BRDFs, accurate normal maps—but in-
stead to capture enough information about the statistics of a surface
to achieve a qualitative appearance match. To this end, we propose
a dual-level model of surface appearance, with one level model-
ing microscopic surface geometry (described by the BRDF), and
another modeling visible surface bumps (the mesostructure often
represented in a normal or bump map). To estimate the parameters
of our model, we propose an appearance capture system that uses a
single image of the reflection of step-edge illumination from a pla-
nar sample of a surface to estimate both the BRDF and the statistics
of meso-scale geometry (Figure 1). While we present a prototype
capture system using a separate camera and LCD, our system could
potentially be implemented on a consumer device with a display
and a front-facing camera, such as an Apple iPad, and eventually
could use natural illumination (which often includes step edges).
Our appearance model and capture system are designed as a whole
with the goal of enabling very simple, robust acquisition, while still
handling many interesting real-world surfaces. We begin by briefly
describing these two components.
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