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标题: [ SIGGRAPH 2011+Technical Papers ] Contact and Constraints [打印本页]

作者: 铁锹    时间: 2011-9-8 13:55
标题: [ SIGGRAPH 2011+Technical Papers ] Contact and Constraints


Contact and Constraints

Monday, 8 August 3:45 pm - 5:35 pm | East Building, Exhibit Hall A

Session Chair: Adam Bargteil, University of Utah






Eulerian Solid Simulation With Contact
A new method for simulating realistic behavior of highly deformed, interacting solids without requiring explicit representation of the objects themselves.
David I.W. Levin

The University of British Columbia
Joshua Litven

The University of British Columbia
Garrett L. Jones

The University of British Columbia
Shinjiro Sueda

The University of British Columbia
Dinesh K. Pai

The University of British Columbia




Efficient Elasticity for Character Skinning With Contact and Collisions
A new and efficient algorithm for skinning skeleton-driven physically based elasticity. The algorithm and implementation are designed for efficiency with parallelism, matrix-free solvers, and branch-free vectorized and multi-threaded SVD computation. The paper demonstrates the system on real-world examples with contact and collisions.
Aleka McAdams

University of California, Los Angeles and Walt Disney Animation Studios
Yongning Zhu

PDI/DreamWorks
Andrew Selle

Walt Disney Animation Studios
Mark Empey

Walt Disney Animation Studios
Rasmus Tamstorf

Walt Disney Animation Studios
Joseph Teran

University of California, Los Angeles and Walt Disney Animation Studios
Eftychios Sifakis

University of Wisconsin-Madison and Walt Disney Animation Studios




Toward High-Quality Modal Contact Sound
This asynchronous mode-level-adaptive integrator with modified staggered projections synthesizes realistic multibody contact sounds. It resolves modal vibrations in both collision and frictional contact processing stages, thereby enabling non-rigid sound phenomena such as micro-collisions, vibrational energy exchange, and contact damping.
Changxi Zheng

Cornell University
Doug James

Cornell University




A Nonsmooth Newton Solver for Capturing Exact Coulomb Friction in Fiber Assemblies
This paper focuses on the challenging problem of simulating frictional contact between thin elastic rods. Following the seminal work by Alart and Curnier in contact mechanics, this work simultaneously models contact and exact Coulomb friction as a root-finding problem that can be simply solved using a nonsmooth Newton algorithm.
Florence Bertails-Descoubes

INRIA
Florent Cadoux

INRIA
Gilles Daviet

INRIA
Vincent Acary

INRIA




Large-Scale Dynamic Simulation of Highly Constrained Strands
A new framework for the simulation of constrained strands, which combines Lagrangian and Eulerian approaches. The two contributions are the reduced node, whose degrees of freedom precisely match the constraint, and the Eulerian node, which allows constraint handling that is independent of the initial discretization of the strand.
Shinjiro Sueda

The University of British Columbia
Garrett L. Jones

The University of British Columbia
David I. W. Levin

The University of British Columbia
Dinesh K. Pai

The University of British Columbia





作者: 菜刀吻电线    时间: 2012-2-3 23:25
不错不错,收藏了

作者: 奇    时间: 2012-2-18 23:27
頂。。。

作者: C.R.CAN    时间: 2012-2-24 23:29
很经典,很实用,学习了!

作者: 晃晃    时间: 2012-3-3 23:22
不错啊 经典

作者: tc    时间: 2012-3-23 23:25
无聊时可以刷屏幕 灌水 也可以试试 帖子的标题究竟可以写多长

作者: 晃晃    时间: 2012-6-3 23:18
已阵亡的 蝶 随 风 舞 说过  偶尔按一下 CTRL A 会发现 世界还有另一面

作者: 菜刀吻电线    时间: 2012-6-9 23:25
非常感谢,管理员设置了需要对新回复进行审核,您的帖子通过审核后将被显示出来,现在将转入主题

作者: 驰骋的风    时间: 2012-6-12 09:07
WWDC2012大会3大亮点:新一代MBP+全新3D实景地图



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3D打印机“打印”可穿鞋子




WWDC 2012:iOS 6发布内置3D地图




3D技术助力旅游纪念品开发




苹果发布自有3D地图应用:取代谷歌地图




裸眼3D电视商用渐行渐近




作者: 奇    时间: 2012-7-21 23:21
好`我顶``顶顶

作者: C.R.CAN    时间: 2012-7-31 23:22
我看看就走,你们聊!

作者: tc    时间: 2012-9-10 08:33
不会吧,太恐怖了

作者: 菜刀吻电线    时间: 2012-10-1 23:22
凡系斑竹滴话要听;凡系朋友滴帖要顶

作者: 奇    时间: 2012-12-4 23:19
发了那么多,我都不知道该用哪个给你回帖了,呵呵

作者: 奇    时间: 2013-2-14 23:27
都闪开,介个帖子,偶来顶





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