Monday, 8 August 3:45 pm - 5:35 pm | East Building, Exhibit Hall A
Session Chair: Adam Bargteil, University of Utah
Eulerian Solid Simulation With Contact
A new method for simulating realistic behavior of highly deformed, interacting solids without requiring explicit representation of the objects themselves.
David I.W. Levin
The University of British Columbia
Joshua Litven
The University of British Columbia
Garrett L. Jones
The University of British Columbia
Shinjiro Sueda
The University of British Columbia
Dinesh K. Pai
The University of British Columbia
Efficient Elasticity for Character Skinning With Contact and Collisions
A new and efficient algorithm for skinning skeleton-driven physically based elasticity. The algorithm and implementation are designed for efficiency with parallelism, matrix-free solvers, and branch-free vectorized and multi-threaded SVD computation. The paper demonstrates the system on real-world examples with contact and collisions.
Aleka McAdams
University of California, Los Angeles and Walt Disney Animation Studios
Yongning Zhu
PDI/DreamWorks
Andrew Selle
Walt Disney Animation Studios
Mark Empey
Walt Disney Animation Studios
Rasmus Tamstorf
Walt Disney Animation Studios
Joseph Teran
University of California, Los Angeles and Walt Disney Animation Studios
Eftychios Sifakis
University of Wisconsin-Madison and Walt Disney Animation Studios
Toward High-Quality Modal Contact Sound
This asynchronous mode-level-adaptive integrator with modified staggered projections synthesizes realistic multibody contact sounds. It resolves modal vibrations in both collision and frictional contact processing stages, thereby enabling non-rigid sound phenomena such as micro-collisions, vibrational energy exchange, and contact damping.
Changxi Zheng
Cornell University
Doug James
Cornell University
A Nonsmooth Newton Solver for Capturing Exact Coulomb Friction in Fiber Assemblies
This paper focuses on the challenging problem of simulating frictional contact between thin elastic rods. Following the seminal work by Alart and Curnier in contact mechanics, this work simultaneously models contact and exact Coulomb friction as a root-finding problem that can be simply solved using a nonsmooth Newton algorithm.
Florence Bertails-Descoubes
INRIA
Florent Cadoux
INRIA
Gilles Daviet
INRIA
Vincent Acary
INRIA
Large-Scale Dynamic Simulation of Highly Constrained Strands
A new framework for the simulation of constrained strands, which combines Lagrangian and Eulerian approaches. The two contributions are the reduced node, whose degrees of freedom precisely match the constraint, and the Eulerian node, which allows constraint handling that is independent of the initial discretization of the strand.
Shinjiro Sueda
The University of British Columbia
Garrett L. Jones
The University of British Columbia
David I. W. Levin