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标题: GameFlow 1.2.2 - 横空出世的可视化插件 [打印本页]

作者: may    时间: 2019-6-28 10:21
标题: GameFlow 1.2.2 - 横空出世的可视化插件












GameFlow是一个功能强大且易于使用的可视化编程工具包,旨在帮助您在最短的时间内将游戏原型变为现实。

这个工具是谁?基本上对于任何有游戏理念但不是时间,知识或意愿的人来说,都需要编写所有必需的代码才能使其成为现实。不管你是一位做快速实验的游戏设计师,一位试图了解Unity原理的新手,还是一位拥有严重腕管综合征的旧编码器,GameFlow可能就是你一直在等待的工具。

你如何使用这个东西?简单!您可以将任何事件程序(如“点击”)添加到任何GameObjects中,然后只需从内置库中添加操作(如“播放声音”)即可。哦,你需要有条件地播放这个声音吗?没问题,只需将动作封装在If块中,然后单击以添加其中一个可用条件。看,我正在编程!

现在认真地说,你将能够编写很多游戏内容(逻辑,玩家,敌人,效果等),而无需编写一行代码。在GameFlow中,您只需单击(或按回车键)并拖放(也许可以在Inspector中更改一些值),直到您按下播放按钮并立即看到结果为止。没错,Unity不需要重新编译,因为GameFlow不会生成任何新代码。

包括任何帮助?当然!你有一本英文和西班牙文的PDF用户指南,几乎可以在GameFlow的每个模块中获得上下文帮助,30个示例场景展示了基本知识的使用方法,以及我们网站上免费提供的几个一步一步的教程。

顺便说一句,GameFlow不是典型的独家工具。相反,它可以很容易地集成到您的工作流程中,因为它几乎可以与任何其他插件配合使用(只需查看“调用方法”操作),甚至可以与您自己的MonoBehaviours进行通信。可扩展性?不用担心,我们已经涵盖了您,并且不需要处理一个巨大的源代码:在v1.0中,我们将推出GameFlow API,以便您可以轻松创建自定义操作,条件和事件。

除此之外,GameFlow也是一款出色的自动化工具,可以帮助您在编辑器中自动化重复性任务。这意味着您可以在播放时间和编辑时间(即未按下播放按钮)中执行程序,甚至创建可分配给特定键盘快捷键的MACROS以便快速访问。

Requires Unity 5.4.0 or higher.

Painless programming for Unity.

GameFlow is a a powerful yet easy to use visual programming toolkit designed to help you bring your game prototypes to life in the shortest possible time.

Who is this tool for? Basically for anyone with a game idea but not the time, the knowledge or the will to write all the required code to make it real. Whether you are a game designer making quick experiments, a newbie trying to understand the principles of Unity or an old coder with a severe carpal tunnel syndrome, GameFlow is probably the tool you have been waiting for.

How do you use this thing? Easy! You add event programs (like 'On Click') to any of your GameObjects and then you just add actions (like 'Play Sound') from the built-in library. Oh, do you need to play that sound conditionally? no problem, just wrap the action inside an If block and click to add one of the available conditions. Look ma, I'm programming!

Now seriously, you will be able to program a lot (and I mean a lot) of your game things (logic, player, enemies, effects, etc.) without writing a single line of code. In GameFlow you just click (or press Return) and drag and drop (and maybe you change some values in the Inspector) until you're good to hit the Play button and see the result instantaneously. That's right, Unity does not need to recompile because GameFlow does not generate any new code.

Any help included? Of course! you have a PDF User Guide in English and Spanish, context help available for virtually every block in GameFlow, 30 example scenes showing the how-to for basic things and several step by step tutorials available for free on our web site.

By the way, GameFlow is not the typical exclusive tool. On the contrary it can be easily integrated in your workflow because it plays really well with almost any other plugin (just take a look at the 'Invoke Method' action) and even communicate with your own MonoBehaviours. Extensibility? no worries, we've got you covered and no, you won't need to deal with a huge source code for that: in v1.0 we will unveil the GameFlow API so you can easily create your custom actions, conditions and events.

Besides all this, GameFlow is also a fantastic automation tool that can help you automatize repetitive tasks in the Editor. That means that you can execute your programs both in Play-time and Editor-time (that is, when the Play button is not pressed) and even create MACROS that can be assigned to specific keyboard shortcuts for quick access. Yeah, that powerful.

Features:

Feature lists are boring, period. So, for the sake of briefness, allow me for one glorious final paragraph with all the things included:

400+ Actions, 25+ Conditions, 10+ Gamefabs (ready-to-use prefabs with built-in programs), 30 Example Scenes, Variables, Parameters, Lists, Commands, State Machines, Timers, Forces, Rays, Paths, Object Pools, Localization, Overview and Notes.

For the record: GameFlow is a 3 years project with 95k lines of code. Trust me, this is not the average weekend toy editor extension. We have invested tons of love and time in this. If you're kind of stuck with scripting, give it a chance and you won't never regret.



作者: yonglv@126.com    时间: 2019-6-30 10:27
GameFlow 1.2.2 - 横空出世的可视化插件
作者: xsisx    时间: 2019-6-30 18:00
谢谢分享谢谢分享
作者: nmjkl    时间: 2019-6-30 21:46

GameFlow 1.2.2 - 横空出世的可视化插件
作者: bbsbot    时间: 2019-7-1 05:31
kankanzhege haobuhao
作者: FGT    时间: 2019-8-2 11:49
谢谢分享
作者: 8797933555r    时间: 2019-8-6 13:26
谢谢分享
作者: xatyang    时间: 2019-9-2 15:56
这个有什么用
作者: dang050    时间: 2021-3-30 15:12
GameFlow 1.2.2 - 横空出世的可视化插件
作者: hanju    时间: 2021-6-30 14:01
资源不错,感谢分享.




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