- Complete fresh source code written from scratch.
- Authoritative Server Model with a dedicated server instance.
- Deterministic network sync model, the clients send inputs, and the actions are executed on all clients at the same Fixed Step resulting in the same simulation on the server and all clients.
- Complete UI Menu Manager with a modern GUI Design.
- Options to create a dedicated server, join a game server and join with a simulated latency.
-Object pooling (NETWORK). changing instantiate() and destroy(), of all gameobjects for a complete new pooling system.
- Complete custom pathfinding.
- Cell positioning used by minions or enemies to distribute positions and lock cells to avoid overlapping positions.
- 2 Complete custom characters with animations and abilities.