纳金网

标题: Rayfire 1.71 for 3ds Max 2013-2018 [打印本页]

作者: 龙剑飞    时间: 2017-12-22 19:00
标题: Rayfire 1.71 for 3ds Max 2013-2018

RPjySGj.png

功能列表:
通过RayFire用户界面的子弹和Nvidia PhysX支持允许您创建刚体仿真,在仿真过程中通过力,空间扭曲和鼠标光标对物体产生影响。
交互式拆除系统。在模拟过程中,根据材料和碰撞强度创建动态模拟并拆卸物体。每个碎片可以进一步拆除,具有适当的碰撞强度。
粉碎修饰符。基于四面体的破坏和碎裂。
Voronoi修改器。交互式实时Voronoi粉碎修饰符。
砖修改器。允许将几何图形快速碎片化为砖块或石块。
缓存对象。允许在单个文件中缓存几何和动画以将其存储在场景之外。
跟踪对象。图像追踪到碎片。
集群修饰符。将简单的片段分组成更复杂的簇。
炸弹帮手。允许您创建各种爆炸。
碎片类型。不规则,统一,Voronoi,木碎片,径向,砖碎片类型。能够通过鼠标在你的对象上绘制剪切。
Asperity修饰符。增加了对简单几何的破坏性,使其更加逼真。
切片修改器。具有所有功能的高级切片修改器您可能需要。
裂缝修饰符。折射对象内部的动画3D裂纹。
体素修改器。使用几何体积创建体素。
粒子流支持。生成粒子死亡的几何对象,并动态地继续其动画。
由形状的碎片。允许使用Shapes作为stensil来分割对象。

再一次...我发现它在一些网站,它对我来说工作得很好。所以只是冷静

Just follow the instruction (Installation Guide) and you will be good to go.

Feature List:
Bullet and Nvidia PhysX support via RayFire user interface allows You to create Rigid Body simulations, affect on objects during simulation by Forces, Space Warps and Mouse Cursor.
Interactive Demolition System. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength during simulation. Each fragment can be demolished further with proper amount of collision strength.
Shatter modifier. Tetrahedron based damaging and fragmentation.
Voronoi modifier. Interactive realtime Voronoi shatter modifier.
Bricks modifier. Allows to quickly fragment geometry to Bricks or Stones.
Cache object. Allows to cache geometry and animation in single file to store it outside of scene.
Trace object. Image tracing to fragments.
Clusters modifier. Groups simple fragments into more complex clusters.
Bomb helper. Allows You to create all kinds of explosions.
Fragmentation types. Irregular, Uniform, Voronoi, Wood splinters, Radial, Bricks fragmentation types. Ability to draw cuts over your objects by mouse.
Asperity modifier. Adds detalization to simple geometry and makes them much more realistic.
Slice modifier. Advanced Slice modifier with all features You may need.
Cracks modifier. Animated 3D Cracks inside refractive object.
Voxels modifier. Creates voxels using geometry volume.
Particle Flow support. Generates geometry objects on particle death and dynamically continues their animation.
Fragmentation by Shapes. Allows to use Shapes as stensil to fragment objects.

Once again... I found it on some site and it works perfectly fine for me. so just chill

Rayfire 1.71 for 3ds Max 2013-2018.rar

16.28 KB, 阅读权限: 20, 下载次数: 24


作者: liuxiangming    时间: 2018-2-16 23:21
十分感谢 分享




欢迎光临 纳金网 (http://rs.narkii.com/club/) Powered by Discuz! X2.5