标题: Vertex Tools Pro v2.1.1 (FREE DOWNLOAD) [打印本页] 作者: someFunnyStuff 时间: 2017-12-15 08:49 标题: Vertex Tools Pro v2.1.1 (FREE DOWNLOAD)
Vertex Tools Pro is a feature packed editor extension optimized for the physical rendering pipeline of Unity 5. It lets you blend different PBR materials based on heightmaps and different options to play with. We aimed to create a workflow that is at the same time as artist friendly as possible and still ensures high performance realtime rendering. Vertex Tools Pro comes with a fully functional Vertex Painter, a Vertex Deformer, Vertex Color Animator and Flowmapping as well with a couple of PBR-Shaders especially created for this tool.
Features Vertex Painting: • Easily paint your meshes • Optimized workflow for rapid progress • Multi-Object Editing for seamless transitions between gameobjects • Integrates well with the complimentary shaders • All Painted meshes can still be static, except when using our runtime API to paint ingame of course SpeedTree Painting: • Easily paint your SpeedTrees • Add translucency to the leaves to instantly make your environment way more lively • Paint the branches with our heighbasing-blending • Use tessallation on the branches to better integrate the trees in the environment Shader • Fully PBR Shaders • Blend upto 3 fully PBR Materials
• Simply Paint wetness Onto your Models
• Simply Paint UV Flow with your Mouse to the let your Materials Flow like you want Them to
• Optional Parallax (POM) Mapping with Depth-Bias
• Optional Heightbased the Viewpoint of Blending & Heightbased Transparency Support
• the Adjustable Edge Smooth the when a using Heightbased Blending
• Transparency Shader - Reflective / Refractive with optional blur
• Tessellation Shader - Get ready for the next-gen and make use of our custom Tessellation shader which brings AAA quality to your project
• Mobile Shader - Vertex Tools Pro comes with shaders that are targeted for Shader Model 2.0 and therefore for your mobile or webgl project
Mesh Deforming • Manipulate your Meshes on the fly • Intrude / Extrude, push / pull or pinch Vertices • Smooth hard edges FlowMapping • Simply Paint Flow on the mesh with your mouse. You define direction and speed. • Make the complimentary shaders flow • Bake FlowMap Data into Vertex Data • Generate FlowData based on Mesh geometry Runtime APIs • Make use of our Runtime APIs • Paint meshes on-the -fly, ingame, in realtime • Deform meshes on-the-fly, ingame, in realtime Texture Assistent
Our shaders are highly optimized for performance. For that we supply you with our Texture Assistant to easily pack textures.
谢谢楼主分享~作者: 1051273402 时间: 2017-12-22 09:34
看着很不错啊作者: radar1224 时间: 2017-12-25 20:27
感谢楼主分享作者: jiongge 时间: 2017-12-26 10:18
谢谢分享作者: ngocgodwar 时间: 2018-1-8 09:37
很棒的插件,谢谢分享。作者: ngocgodwar 时间: 2018-1-8 09:37
很棒的插件,谢谢分享。作者: kenji9999 时间: 2018-1-13 15:30
谢谢分享作者: phidom 时间: 2018-1-16 19:34
We’ve all seen nice terrains with uniform texturing and placement, but what makes a terrain stand out is its diversity in my opinion. To not bore your gamers/users you need dynamic terrain and with TC2 you can create unlimited biomes on small scales and very large scales, you name it. If you still want a classic uniform terrain of course that is also possible. 作者: test123hehe 时间: 2018-1-24 02:29
Thank you!作者: amippc 时间: 2018-1-24 05:59