标题: Behavior Designer (v1.5.11) + Movement Pack (v1.5.4) [打印本页] 作者: may 时间: 2017-10-29 23:51 标题: Behavior Designer (v1.5.11) + Movement Pack (v1.5.4) Behavior Designer
Behavior trees are used by AAA studios to create a lifelike AI. With Behavior Designer, you can bring the power of behaviour trees to Unity. Behavior Designer is a behaviour tree implementation designed for everyone - programmers, artists, designers.
v1.5.11
Added support for Unity 2017.1 and 2017.2
Remove support for Unity 5.1 and 5.2
External behavior trees can be pooled
Added the CompareLayerMask conditional task
Added the SharedAnimationCurve SharedVariable
LookAt can take a GameObject to look at
Faster hash algorithm for binary serialization
Infinity and -Infinity can be copied
Deserialize ExternalBehaviorTree.FindTask if it isn't already deserialized
Fixed global variable from being copied when a task is duplicated
Fixed breakpoint from stopping the tree when the editor isn't open
Fixed allocation from occurring within BehaviorManager.FindLCA
Behavior Designer: Movement Pack
Behavior Designer - Movement Pack contains 17 different behaviour tree tasks focused on both 2D and 3D movement. In addition to covering all of the AI steering behaviors, some tasks provide unique functionality such as finding cover or hearing if an object is within range.
v1.5.4
Added a target group field to Can See Object and Can Hear Object
Added the ability to specify a humanoid bone for Can See Object