Extraction of assets that can be used as standalone resources:
Texture2D:
DDS (Alpha8, ARGB4444, RGB24, RGBA32, ARGB32, RGB565, R16, DXT1, DXT5, RGBA4444, BGRA32)
PVR (YUY2, PVRTC_RGB2, PVRTC_RGBA2, PVRTC_RGB4, PVRTC_RGBA4, ETC_RGB4, ETC2_RGB, ETC2_RGBA1, ETC2_RGBA8, ASTC_RGB_4x4, ASTC_RGB_5x5, ASTC_RGB_6x6, ASTC_RGB_8x8, ASTC_RGB_10x10, ASTC_RGB_12x12, ASTC_RGBA_4x4, ASTC_RGBA_5x5, ASTC_RGBA_6x6, ASTC_RGBA_8x8, ASTC_RGBA_10x10, ASTC_RGBA_12x12, ETC_RGB4_3DS, ETC_RGBA8_3DS)
KTX (RHalf, RGHalf, RGBAHalf, RFloat, RGFloat, RGBAFloat, BC4, BC5, BC6H, BC7, ATC_RGB4, ATC_RGBA8, EAC_R, EAC_R_SIGNED, EAC_RG, EAC_RG_SIGNED)
AudioClip: fsb, mp3, ogg, wav, m4a, xbox wav
Font: ttf, otf
Mesh: obj
TextAsset
Shader
MonoBehaviour
Support convert all textures to bmp, png or jpeg
Support convert FSB file to wav
Export to FBX, with complete hierarchy, transformations, materials and textures. Geometry is exported with normals, tangents, UV coordinates, vertex colors and deformers. Skeleton nodes can be exported either as bones or dummy deformers.
Real-time preview window for the above-mentioned assets
Diagnostics mode with useful tools for research
Usage
Requirements:
.NET Framework 4.0
Microsoft Visual C++ 2013 Redistributable
Microsoft Visual C++ 2015 Redistributable