In this example game the goal is to swipe and slice balls that are launched on to the screen. This example includes 2 game-modes... One where you just slice as many balls as you can, withing the given time without any penalties. The Second is a game-mode where you cannot miss any of the balls, and there are some obstacles.
-Fully Commented C# Code
-Lots of Documentation... .pdf & .docx
*There is also a zip file in the Docs Directory, and it contains a DoxyGen Doc Page If anyone is interested. Just extract the archive, enter the "html" folder, and launch the index.html. This will allow you to browse the Members, Classes, Comments, and Types outside of the IDE.*
-Includes a SceneManager that Fades in and out on level loads. Note: start game in scene0 for proper experience.
-Multiple Colored Balls that are ready to be sliced apart by 8-way directional swipes!
-Includes a UI Atlas, and Atlased Fruit Assets, and more!
-Player Death Effect implements a Camera Shake, and Chromatic Aberration Effect.
(May be useful for some beginners to see in action, given it is a nice juicy effect in lots of games).