Compatible with all Unity Versions starting with Version 5.
Super easy to use.
Solves the 'Non-convex Mesh Collider with non-kinematic Rigid Bodies are no longer supported in Unity 5.0' problem.
Works with every mesh.
Is blazing fast.
The script can be added to a gameobject at runtime or in the editor.
Generated colliders are storable as part of a prefab.
Allows using physics controlled objects of any shape, also non convex (=concave) ones, together with a Rigidbody, which has IsKinematic turned to false.
Works by creating compound colliders that approximate the shape of any mesh.
Save tons of time compared to creating colliders manually, let a script do the work
越来越牛了,多谢分享作者: liuyunnar 时间: 2017-10-18 16:21
多谢分享~~~~作者: 小稗 时间: 2017-10-19 16:27
感谢 学习学习作者: NuGoib 时间: 2017-10-24 21:10
谢谢分享作者: NuGoib 时间: 2017-10-24 22:04
给力的不行不行的。。作者: dream8fly 时间: 2017-11-20 14:38
谢谢分享作者: sambsp 时间: 2017-11-20 15:55
very good, i need one作者: longer167 时间: 2017-11-20 18:16
谢谢分享~!作者: Zaxs 时间: 2018-1-16 09:37
感謝大大分享,真的很需要這個,謝謝作者: phidom 时间: 2018-1-16 19:38
Save tons of time compared to creating colliders manually, let a script do the work 作者: h00man13 时间: 2018-2-7 16:00
thanksssssssssss作者: Mr.Fair 时间: 2018-2-18 17:24
66666666666666666666作者: bbsbot 时间: 2018-2-18 18:15
fjlsjfdklsfjdksafkjsjlkfsdkjlafjkdsfasdfasfdsasfdfsf作者: NoVaTecK_ 时间: 2018-2-18 20:31
Thanks ! you作者: fingerx 时间: 2018-2-19 23:25
真的不错呀哈哈哈好好作者: leeee 时间: 2018-2-25 03:21
谢谢分享作者: nizar3434 时间: 2018-2-25 05:48
感谢分享作者: Bighead 时间: 2018-2-25 11:12
感谢分享作者: weijun456 时间: 2018-3-14 20:54
制作网格碰撞器的专用插件作者: zhoy 时间: 2018-3-15 07:55
sdsddsdssddsds作者: 13811207110 时间: 2018-3-16 09:36
感谢分享!作者: sain102210 时间: 2018-3-23 17:58
感謝分享~~~~~~~~~~作者: Capricelll 时间: 2018-4-2 09:41
谢谢分享作者: sakirkhan555 时间: 2018-4-24 13:16
let me check thanks for sharing作者: sakirkhan555 时间: 2018-4-24 13:18
let me check thanks for sharing作者: majaus 时间: 2018-5-16 20:15
iba yo de peregrino y me cogiste de la manooooo, y me cogiste d ela manooo作者: ananbaban 时间: 2018-5-17 23:21
asdas as da s作者: storm91350 时间: 2018-5-19 04:54
Axesome thnaks bro 666作者: 275302262 时间: 2018-5-31 10:31
感谢分享哦作者: zhangchuny 时间: 2018-7-13 17:25
看看能不能用到作者: rayking 时间: 2018-7-14 10:26
感谢分享作者: a109148103 时间: 2018-7-14 12:41
谢谢楼主分享!!!作者: tongguang 时间: 2018-7-27 12:00
是是是试试作者: Scen 时间: 2018-8-16 09:54
第三方的插件??/作者: qingmu 时间: 2018-8-30 17:52
谢楼主分享作者: yumianhuli1 时间: 2018-9-24 10:12
Extended Colliders 3D provides a quick and easy way to create 3D colliders from primitive shapes that go beyond Unity's built in spheres, cubes and capsules. Each collider is added as a component to a game object at design time, and then created as a "mesh collider" at runtime from the parameters specified. A number of primitive shapes are supported (e.g. cones, cylinders) and each one has a number of configurable options. This allows a range of 3D colliders to be created without the need to create a separate collider mesh, or to have to use the mesh of the original object, which may have more triangles than is needed for the collider.
Features include:
- Colliders can be positioned, rotated and scaled individually, even if there are multiple colliders on the same game object.
- Lots of primitive shapes supported: circles, half circles, cones, half cones, cubes, cylinders, half cylinders, quads and triangles.
- Each primitive has many configurable options, e.g. how smooth cones and cylinders should be and whether they should be capped/skewed, how many of the six faces of the cube should be shown, whether quads and triangles should be double-sided, etc.
- Full "gizmo" support in the editor so colliders can be previewed during design. They can also each be given unique colors to identify them in the scene view.
- Example scene provided, along with full source code and instructions (in "Instructions.pdf").作者: tioyo 时间: 2018-9-25 11:38