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标题: Packt Publishing - 虚幻引擎构建RTS游戏基础教程 [打印本页]
作者: may 时间: 2017-4-10 17:06
标题: Packt Publishing - 虚幻引擎构建RTS游戏基础教程
Packt Publishing - Building an Unreal RTS Game The Basics
Packt Publishing - 虚幻引擎构建RTS游戏基础教程
In this course, you will learn about gameplay programming in Unreal Engine 4, using examples from the well-known Real Time Strategy (RTS) genre. You will become familiar with how versatile the structure of the Unreal Engine is, and how it can be used to create many kinds of game. Beginning with implementing an RTS-style free roaming camera from scratch, you will then move on to selecting Non-Playable Characters (NPCs) through mouse input, and using basic Artificial Intelligence (AI) and Pathfinding to have selected NPCs move around a level. Finally, the course will cover how to modify Navigation Mesh (Nav Mesh) Data to provide varied and interesting gameplay.
Then, in Volume 2, you will add a second unit to the game, make a unit attack, create destructible environments, and finally bring everything together with an RTS-style user interface using Unreal Motion Graphics (UMG).
The topics covered in this course will not only form the basis for an RTS game, but will also introduce various concepts that underlie gameplay programming in Unreal Engine 4.
Style and appraoch
Beginning with implementing an RTS-style free roaming camera from scratch. Audience will be introduced to various concepts that underlie gameplay programming in Unreal Engine 4
The audience will learn how to implement an RTS-style free roaming cameraselecting non-playablecharacters (NPCs) through mouse input
Using basic Artificial Intelligence (AI) and Pathfinding to have selected NPCs move around a level
How to modify Navigation Mesh (Nav Mesh) data to be able to implement varied and interesting gameplay
How to add a second unit to the game,how to make a unit attack,how to create Destructible environments, and finally bring everything together with an RTS-style user interface using Unreal Motion Graphics (UMG).
Table of Contents
Implementing an RTS-Style Free Roaming Camera
Implement Selecting NPCs Using Mouse Input
Implementing Basic AI for NPC Movement
Modifying Navigation Mesh (Nav Mesh) Data to Implement Varied Gameplay
What You Will Learn
作者: 594270461 时间: 2017-4-11 09:16
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作者: wowoghi 时间: 2017-4-12 23:27
kankan,xiexie
作者: my5800mkk 时间: 2017-4-15 14:34
Udemy - Unity 5 + C#
作者: 江枫月 时间: 2017-4-15 19:48
学习一下
作者: xftjywx 时间: 2017-4-16 08:16
Packt Publishing - 虚幻引擎构建RTS游戏基础教程
作者: gzx941016 时间: 2017-9-23 14:48
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作者: zhaomingyou 时间: 2017-11-27 10:00
学习一下,学习一下!
作者: 2780514648 时间: 2017-12-6 13:26
谢谢分享
作者: ringy42 时间: 2018-6-9 14:32
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作者: aizaiyouyuhai 时间: 2018-6-12 18:28
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作者: yuchangzhi 时间: 2018-6-24 18:04
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作者: zhaomingyou1234 时间: 2018-8-20 16:36
学习一下
作者: jevonsea 时间: 2018-12-24 16:26
非常感谢LZ的分享!
作者: wxs05365259 时间: 2019-2-11 14:55
Implementing an RTS-Style Free Roaming Camera
作者: godddder 时间: 2019-3-9 19:19
感谢分享
作者: yonglv@126.com 时间: 2019-4-6 18:21
虚幻4引擎基础教程
作者: 小Unity 时间: 2019-6-4 18:09
虚幻4引擎基础教程
作者: nmjkl 时间: 2019-6-9 01:17
Udemy - Unity 5 + C#
作者: lc13 时间: 2020-1-16 12:45
顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶
作者: dang050 时间: 2020-3-30 23:20
虚幻引擎构建RTS游戏基础教程
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