BladeSmith Melee Combat System is a universal template for breathing life into your game's combat. Using Markers create your weapon's hitzones, add Limb Hitboxes to your Enemies and bring your own favourite animations and controllers to spin your blades into movement - BladeSmith let's you make the Action Game you always wanted, with absolute freedom!
BS System is divided into three sections:
-Weapon Marker System
-Health and Shield System
-Animation Event System.
Weapon System gives you the ability to spread markers around your weapon to give it lethal funtions upon movement - hit-detection is framerate independent.
Health and Shield Systems are used to control characters' health and shield features.
Animation Event System gives you total control over when and how your weapon should behave in the given moment of your Animation Clip (both Mecanim and Legacy). You decide when to enable and disable markers, when to switch damage type, which weapon are we using and a lot more! All these functions can also be accessed via direct function call or simply set your weapon to Constant Damaging- BladeSmith is a great opportunity for all your VR Combat needs!
Workflow
1. Place markers around your weapon.
2. Place Health, Limb and Shield Systems on your characters, as needed.
3. Set Animation Events to trigger BladeSmith Functions (like enabling and disabling Markers) or set your weapon to Constant Damaging.
4. Done! Your weapon registers hits and can perform different actions on hit, like dealing damage, spawning blood, playing animations, SendMessaging on Hurt and Death and many, many more features!
Will it be a sci fi battle suit for a punching space marine, a magic blade for a dark fantasy knight, an undead horror spider with huge claws, or a brawling adventurer with his plasma chainsaw for hunting dragons - BladeSmith can handle every possible battle scenario. A Topdown shooter, FPS/TPS Action, Isometric 3D RPG, VR complete game, adventure platformer, Spectacle Fighter, Hack'n'Slash - you name it, BS can make it!